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Rider / Bike normals

Started by 𝖙𝖋𝖈, January 10, 2016, 02:10:34 PM

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𝖙𝖋𝖈


𝖙𝖋𝖈

While on the subject, helmet_n.tga doesn't seem to apply at all.

Just letting you know - Hopefully can be fixed alongside the boots :)

PiBoSo

Quote from: TheFatController on January 15, 2016, 11:11:51 PM
While on the subject, helmet_n.tga doesn't seem to apply at all.

Just letting you know - Hopefully can be fixed alongside the boots :)

There is no normal map on the stock helmet. Hence it cannot be changed.
Boots have been tested and boots_n is correctly replaced.
Are you doing something wrong or has the bug already been fixed in Beta4 thanks to other changes?

𝖙𝖋𝖈

Quote from: PiBoSo on January 16, 2016, 02:17:01 PM
Quote from: TheFatController on January 15, 2016, 11:11:51 PM
While on the subject, helmet_n.tga doesn't seem to apply at all.

Just letting you know - Hopefully can be fixed alongside the boots :)

There is no normal map on the stock helmet. Hence it cannot be changed.
Boots have been tested and boots_n is correctly replaced.
Are you doing something wrong or has the bug already been fixed in Beta4 thanks to other changes?

Well, good to know on the subject of the helmet! Is there any way of removing the reflection? Would be useful for matte look.

As for the boots I'm pretty sure I've done everything right. I've done it with rider skin about 30 times trying to get the right level of normal and did exactly the same process with boots. Have also done it more than once with boots starting from scratch thinking it might be something I've done wrong.

Would it help if I uploaded my boot paint folder?

𝖙𝖋𝖈

January 16, 2016, 02:33:45 PM #19 Last Edit: January 16, 2016, 02:37:37 PM by TheFatController
SOLVED!!!!!!!!!! Awesome..

It's the reflection map, which I didn't know existed.

boots_r.tga

Job done, case closed, thank you for your time :D


GDUBMX

Nice find Fats, pretty shocked that Piboso didn't solve this lol. Kudos mate
<br />GDUBMX YouTube<br />

𝖙𝖋𝖈

It was the lack of normals on the helmet that made me wonder! This whole normals / reflection map stuff is still mostly new to me..

Snappe

Quote from: gdubmx on January 16, 2016, 05:15:59 PM
pretty shocked that Piboso didn't solve this lol.

Yeah sorry I forgot that reflection was a separate map :-[

𝖙𝖋𝖈

No problem :)

How does it work for the helmet?

Snappe

Quote from: TheFatController on January 18, 2016, 01:21:18 PM
How does it work for the helmet?

A map called helmet_s.tga controls both specular and reflection.

𝖙𝖋𝖈

Thanks Snappe.. Much appreciated!

So 1 more question and then I promise I'll leave you guys alone for a while!  ::)

Is it possible to change the colour of the goggle lens?

Snappe

Quote from: TheFatController on January 18, 2016, 08:41:57 PM
Is it possible to change the colour of the goggle lens?

Confusingly it's called visor.tga :)

Don't worry at all about asking lots of questions, it's good to know so I can add all these things to the docs and to the new templates zip.

𝖙𝖋𝖈

Good stuff! I guess it does the same job texture wise as the helmet visor in GPB.

Could we possibly also get UV unwrap templates for the face_parts textures and whatever texture the eyes area uses under the goggles? Not sure if rider face_parts is that important as a block colour does the job for neck, but helmet face_parts and whatever the one for eye area would be great :)

Thanks for taking the time!

StoneRider

March 31, 2016, 06:02:11 PM #28 Last Edit: March 31, 2016, 06:07:54 PM by StoneRider
hey guys, i'm sorry if the answer was in the forum but i'm not english and i don't understand all i read ^^ i just can't figure it out, how do i have to do my normal map to make a no shiny skin. mine look like a leather gear no matter what i do. help !!