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MX Bikes beta18j available! :)


Suggestions for Beta 5

Started by philiaN, March 08, 2016, 03:33:50 PM

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philiaN

March 08, 2016, 03:33:50 PM Last Edit: April 14, 2016, 05:20:37 PM by philiaN
Online Play / Netcode

- Laggs, maybe something like interpolation

Fixes

- Game Crashes

Physics

- Front wheel is stuck as long until the rear wheel lifts off the ground

- Wider Angle for bike leaning - idk if the rider affects the bike physics, in the air he does. So if you lean the rider in the opposite direction of the corner (hips), he should stabilze the bike that you can press the bike to a lower angle.

- No Bike controlling in corners with full acceleration

Graphics

- Improved draw distance rendering (big squares)

Camera View

- Possible settings allowed in Options (like fov 130..)

- Headmovement for 1. FPV

- Improved view for whips/wheelies etc. (or higher angles)

Sound

- 250XF and 350XF imo there are too many misfires.

Controls

- Double assignment of a key/button, dont know if this is correct :) Maybe useful for brakes

March 20, 2016 KRP / MXB: allowed to assign front and rear brake controls on the same input

Animation

- Rider animations

Replays

- Would be nice if we can save/add our own camerapoints in Free-Roam, so we could switch fast between those. (good for Livestream)

- Both FPV's for Replay

Other

- Bike registration

- Indicator for standing and sitting

Multiplayer Respawn

- Better respawn/wreck recovery system

Server Communication

- External Server Admin Port
So maybe other can add more points.

Snappe


philiaN

March 08, 2016, 05:29:23 PM #2 Last Edit: March 08, 2016, 05:33:54 PM by philiaN
because its possible :) i dont like it, too. But same for 3rd Person in a Sim ;) Why? Because someone likes it  8)

JL420

I'm also agree with the render distance needing to be increased. With the well optimised stock maps my FPS is still way over 100 all of the time. I'm running a 970 so it's not the fastest thing out there.

Wedgewood

Quote from: Snappe on March 08, 2016, 04:00:22 PM
Quote from: philiaN on March 08, 2016, 03:33:50 PM
Fov up to 130

:o

Why so high?

I use FOV 115 because I can see further into a corner without using corner anticipation and the riders head bouncing has much less effect,  going down to even FOV 100 makes it seem pretty zoomed in and exaggerates the bumps making it hard to keep my eyes where I want them.  It makes it hard to experiment with other settings because when i make any change in the settings the FOV defaults back to 100 requiring me to close the game and locate the profile.ini, change the FOV back to 115.  So why not so high?

Vortex_Damien

Personally i feel like net code should be the main focus for beta 5.. once online gets more stable organized racing will be a thing

JL420

Quote from: Vortex_Damien on March 09, 2016, 01:29:36 AM
Personally i feel like net code should be the main focus for beta 5.. once online gets more stable organized racing will be a thing

I totally agree. I believe PiB may have already confirmed somewhere... Can't remember where though.

𝖙𝖋𝖈

Yes I think it's the next big fix in the works, at least I hope so.

BadStar

Speaking of "double key assignment ".. I keep reading where some set both front and rear brake on same trigger.. I have tried to put both brakes on my left trigger just to test it out but it won't let me. What's the deal?
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Mace-x

i have it that way, you need to set your rear brake or front brake with the trigger of choice, and then edit C:\Users\Mace\Documents\PiBoSo\MX Bikes\profiles\"Yourprofilenamegoeshere"\controls.txt

and if you assigned the rear brake copy the rear brake axis to the front brake, should look like this(for mine, you need to copy your own controller input, the green part to the red part).

CTRL_REARBRAKE AXIS 4D9BC840-25ED-11E5-8001-444553540000 2 0 0.000000 0.000000 0.000000 1 7.900000 9.300000 0 1.000000 0.000000 0.000000
CTRL_BRAKE AXIS 4D9BC840-25ED-11E5-8001-444553540000 2 0 0.000000 0.000000 0.000000 1 7.900000 9.300000 0 1.000000 0.000000 0.000000

BadStar

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Sat/Sun Anytime

PizzaChet

Quote from: Snappe on March 08, 2016, 04:00:22 PM
Quote from: philiaN on March 08, 2016, 03:33:50 PM
Fov up to 130

:o

Why so high?
I like wide angle. I find that wider FOV(within reason) results in easier reaction time and controllability. I usually set it to whatever allows me to see the handlebars or rearview mirrors. It helps with immersion. I guess lower would allow more focus on your line ahead and better track detail. In MX Simulator I use 113 degrees in first person. It was originally suggested to see the front tires of the other riders on the gate and it worked way better for me. I prefer the 2nd view in first-person and an 82 degree FOV in MX Bikes. How many of you use third-person view?
Quote from: YodaIf no mistake have you made, yet losing you are ... a different game you should play.

GDUBMX

I use 3rd person,  I feel sick playing bike games in 1st person. Plus I got a wheel for racing and hotas  for spsce/flight. I ain't got handlebars for bikes haha but the leaning I think makes me feel weird haha
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𝖙𝖋𝖈

I use third person but I can use first OK. I prefer third as I feel like I have a better spacial awareness (real or placebo), I feel like I can judge more if the bike is about to loose it, and I also like the visuals.

philiaN

Quote from: Mace-x on March 10, 2016, 04:32:19 AM
i have it that way, you need to set your rear brake or front brake with the trigger of choice, and then edit C:\Users\Mace\Documents\PiBoSo\MX Bikes\profiles\"Yourprofilenamegoeshere"\controls.txt

and if you assigned the rear brake copy the rear brake axis to the front brake, should look like this(for mine, you need to copy your own controller input, the green part to the red part).

CTRL_REARBRAKE AXIS 4D9BC840-25ED-11E5-8001-444553540000 2 0 0.000000 0.000000 0.000000 1 7.900000 9.300000 0 1.000000 0.000000 0.000000
CTRL_BRAKE AXIS 4D9BC840-25ED-11E5-8001-444553540000 2 0 0.000000 0.000000 0.000000 1 7.900000 9.300000 0 1.000000 0.000000 0.000000

Thx will try it later, but  it would be easier if we could do it in the settings :) same with fov