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Motocross GP tracks

Started by Niko Mouk, April 03, 2016, 10:23:01 PM

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Niko Mouk

April 03, 2016, 10:23:01 PM Last Edit: March 06, 2020, 08:51:55 AM by Niko Mouk Reason: udated WIP status
Hello guys,
In order to avoid people working on same tracks at the same time, I open this topic breaking the suspens to tell you I'm already creating all MXGP tracks (last year layout) for MX Bikes.
I'll update this topic as often as possible to show screenshots or videos.

.:: WIP TRACK LIST ::.

BELGIUM - Bastogne
SPAIN - Talavera
BRASIL - Beto Carrero
ITALY - Fermo
FINLAND - Hyvinkaa
NETHERLANDS - Lierop
QATAR - Losail
BULGARIA - Sevlievo

CZECH REPUBLIC - Loket
FRANCE MXDN - Ernée
GERMANY - Teutschenthal
NETHERLANDS - Valkenswaard
SWEDEN - Uddevalla
UK - Matterley Basin
USA - Glen Helen

Tracks strikethroughed are already released by other modders, or I don't want to build them.

.:: RELEASE LINKS ::.

MXGP 2013 version of Agueda (Portugal)
TOPIC LINK - Agueda

MXGP 2013 version of Lommel (Belgium)
TOPIC LINK - Lommel

MXGP 2013 version of Bellpuig (Spain)
TOPIC LINK - Lommel

MXGP 2013 version of St Jean d'Angely (France)
TOPIC LINK - St Jean d'Angely
Hey ! If you like my work, you can 💰 donate on Paypal, thank you !

Mace-x

Niiice, ruts everywhere!
now if dirt had bulldozing the ruts would be awesome, maybe for b5  ;D

philiaN

April 03, 2016, 10:58:14 PM #2 Last Edit: April 04, 2016, 02:53:08 PM by philiaN
 8)

StoneRider


Niko Mouk

Quote from: geofanatec on April 03, 2016, 11:26:53 PM
Do what??

All these tracks??

What's done for all tracks :
- Heigtmaps 80% (under licence I'm not owning but have the authorization for non-com use)
- Textures 75%
- Skydomes 100%

What's under construction :
- Centerlines and racedata have to be updated : 1%
- Object creation : 20%
- Object placement... I'm pulling my hairs on this. It's so hard and unprecise. I didn't understand on sketchup the scaling part of the heightmap OBJ to fit the real dimension compared to the hmf file. 000%.
Hey ! If you like my work, you can 💰 donate on Paypal, thank you !

Niko Mouk

April 04, 2016, 12:19:28 AM #5 Last Edit: April 04, 2016, 12:21:04 AM by Niko Mouk
First topic updated with the project details.

Quote from: Mace-x on April 03, 2016, 10:40:13 PMNiiice, ruts everywhere!
Tracks will not be too much ruted and damaged to keep the fun factor. Terrain Deformation should be handled by the game itself.
Hey ! If you like my work, you can 💰 donate on Paypal, thank you !

StoneRider

Quote from: Niko Mouk on April 04, 2016, 12:19:28 AM
Tracks will not be too much ruted and damaged to keep the fun factor. Terrain Deformation should be handled by the game itself.

+1

philiaN

Quote from: StoneRider on April 04, 2016, 12:27:42 AM
Quote from: Niko Mouk on April 04, 2016, 12:19:28 AM
Tracks will not be too much ruted and damaged to keep the fun factor. Terrain Deformation should be handled by the game itself.

+1

:(

Niko Mouk

Quote from: philiaN on April 04, 2016, 12:36:44 AM
:(

Don't be sad, I'll release hard versions too :) for those who can't wait for terrain deformation haha  ;D

Hey ! If you like my work, you can 💰 donate on Paypal, thank you !

philiaN


StoneRider

Quote from: geofanatec on April 04, 2016, 12:55:13 AM
Looks like ur a long way....... ;)

But good to see :)

I know the man.. not worried ;)

Scuzzy285

i have to ask because as of now in beta 4 cross ruts are a biatch and i see that one of your ruts goes into the outside berm just wondering if it will change or if its been tested and works well. but looks great so far cant wait
Aerial Racing Team

BadStar

You people are amazing..

and fats, your new vid..^
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Niko Mouk

Quote from: yz250frider285 on April 04, 2016, 03:39:37 AM
i have to ask because as of now in beta 4 cross ruts are a biatch and i see that one of your ruts goes into the outside berm just wondering if it will change or if its been tested and works well. but looks great so far cant wait
Read above posts :)
Hey ! If you like my work, you can 💰 donate on Paypal, thank you !

Ruubs

I assume you're converting Haggqvist's and Rafagas's MXS tracks?
Good luck! Can't wait.

Ruts don't work that well yet in Mx Bikes tho, at least not on my track.

For anyone interested. Here is the topic from Haggqvist on the Mx Simulator forum where he released all the track files for the GP tracks.
http://forum.mxsimulator.com/viewtopic.php?f=2&t=34563

Dont forget to give Haggqvist's and Rafagas's credit when you release a track ;).