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Developer questions

Started by GDUBMX, March 28, 2017, 04:15:21 PM

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𝖙𝖋𝖈

Shape animation? Wow..

I'm not 100% sure it's what I want to see in the daily dev log, I'd much rather see netcode or porting fixes or something, but I'm definitely fascinated.

Are we talking full animation, like waving flags, windmills, cheering people etc? Or are we talking stretchy parts for things like shocks and cables?

PiBoSo

Quote from: TFC on July 23, 2017, 11:51:47 PM
Shape animation? Wow..

I'm not 100% sure it's what I want to see in the daily dev log, I'd much rather see netcode or porting fixes or something, but I'm definitely fascinated.

Are we talking full animation, like waving flags, windmills, cheering people etc? Or are we talking stretchy parts for things like shocks and cables?

Do tasks really need to be dealt with in order of importance?
They will all be completed before the next update anyway.

𝖙𝖋𝖈

I suppose not, I just know it keeps everyone happy to see the important first :)

So how about that question? :p

PiBoSo


Yeah, maybe the poor developer every once in a while would like to be happy, too, tackling something different, for a change.
Especially after a soul-wrenching release on Steam.

BadStar

Quote from: PiBoSo on July 24, 2017, 02:54:51 PM

Yeah, maybe the poor developer every once in a while would like to be happy, too, tackling something different, for a change.
Especially after a soul-wrenching release on Steam.

Indeed.

Very happy you are doing KRP before MXB, so you know what to expect with Steam for the gem  ;)
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philiaN

July 28, 2017, 09:04:09 PM #65 Last Edit: July 29, 2017, 04:38:25 AM by philiaN
so far we had big improvements like:

beta4

stability helper

beta 5

mp with collision
offline deformation

beta 6

general game optimization (i cant remember my last game crash (offline mode) ;D)
mp deformation

also some very nasty issues like:
some quotes from tfc i tottaly agree with..

hard, soft, sand terrain... it all feels the same


QuoteWhat I don't like is how it looses grip way too easily. And it's not like the back end slips about a bit, it's more like a millimeter too much throttle on the controller and the bike does a complete 180 sending the rider flying.

I've said it before though, I think the majority of problems come from the terrain. The bike and tyre could be simulated with 100% accuracy, but if the terrain is incorrect it's going to be like riding on polished concrete with knobblys. The dirt doesn't grip you at all, and that's the fault of the dirt not the tyres.

(i guess with better terrain, its way easier to "push" the bike)

ruts & rider ejections

QuoteRight now, if your rut is slightly too deep and the bottom of the bike clips a surface it's an instant rider ejection.

Could this not just result in getting hung up in the dirt and slowed down, rather than a crash? IRL this would be more realistic.

Landing seated bug
Quote
Remnant from beta 5. When you jump higher than a meter, if you land while sitting a tad to fully on the back, you auto dismount 90% of the time. Even when landing soft as a feather.

Quoteheavy rear landing inducing a dismount (even worse when seating)

disqualify for jump start

is there any chance to see some improvements for this list in beta 7?

BadStar

To answer only 1 of the listed issues..i am pretty sure jump started is being fixed on krp. So I would guess the same for mxb
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GDUBMX

Wow, krp made it all the way to steam with that same bug!? I find that hard to believe..

So where exactly does Gpb stand in all this? It was developed before m mxb wasn't it? How come that's not next? Not like I want it to be, I'm jut wondering
<br />GDUBMX YouTube<br />

Ruubs

Is anyone forgetting this?

https://youtu.be/Gk1s7RpdQ2s
https://youtu.be/xeGXyMNRQ3k

The first 'twitch' isn't what I'm doing. It automaticly seem to get dirt traction mid air when trying to scrub over a small jump.

Mace-x

Quote from: Sandbiter on July 29, 2017, 10:53:15 AM
Is anyone forgetting this?

https://youtu.be/Gk1s7RpdQ2s
https://youtu.be/xeGXyMNRQ3k

The first 'twitch' isn't what I'm doing. It automaticly seem to get dirt traction mid air when trying to scrub over a small jump.

yeah, to be honest that is so freaking annoying, it seems to happen randomly or when you scrub a jump too low

philiaN

Quote from: Mace-x on July 30, 2017, 08:14:54 AM
Quote from: Sandbiter on July 29, 2017, 10:53:15 AM
Is anyone forgetting this?

https://youtu.be/Gk1s7RpdQ2s
https://youtu.be/xeGXyMNRQ3k

The first 'twitch' isn't what I'm doing. It automaticly seem to get dirt traction mid air when trying to scrub over a small jump.

yeah, to be honest that is so freaking annoying, it seems to happen randomly or when you scrub a jump too low

hmm, never had this problem.

Ruubs

Quote from: philiaN on July 30, 2017, 04:34:10 PM
Quote from: Mace-x on July 30, 2017, 08:14:54 AM
Quote from: Sandbiter on July 29, 2017, 10:53:15 AM
Is anyone forgetting this?

https://youtu.be/Gk1s7RpdQ2s
https://youtu.be/xeGXyMNRQ3k

The first 'twitch' isn't what I'm doing. It automaticly seem to get dirt traction mid air when trying to scrub over a small jump.

yeah, to be honest that is so freaking annoying, it seems to happen randomly or when you scrub a jump too low

hmm, never had this problem.
Mace is right. Seems to happen when you scrub a bit on low jumps.

joao santos 17

Happens to me on washougal ,js7 and Flórida seems to be on that jumps on midle of a turn when you stay low or that was a little jump like a camel back

philiaN

August 01, 2017, 08:35:34 AM #73 Last Edit: August 01, 2017, 08:40:07 AM by philiaN
Example for Rider Eject (that wasnt even a deep rut)

https://www.twitch.tv/videos/163563659

is it possible to fix this for b7? idk if it is the footpeg or the riders foot, but that happens too often with deformation

𝖙𝖋𝖈

I dunno Phil, I have that problem but it could be the bars hitting the floor in that vid. Not sure.

Ruts: I have this problem often when making tracks and testing the deformation. As soon as one rut becomes about half a foot deep the rider is ejected. My suggestion would be to make other parts of the bike aid deformation, I.e footpegs or bounding box at the bottom of the chassis shouldn't cause an ejection when colliding with terrain in a rut, but maybe instead slow up the bike slightly.

Spinning: I've had this problem since beta 3 or 4 I think and myself and others have reported. When the bike is off the floor (both wheels airborne) by about a foot, leaning the bike causes massive random spins. At least I think it's when you lean the bike, it might be rider lean that does it. Will experiment next time I ride.