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March 28, 2024, 08:28:44 PM

News:

MX Bikes beta18j available! :)


Developer questions

Started by GDUBMX, March 28, 2017, 04:15:21 PM

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CSchmied986

One thing I would like to see is the "3 second" reset button work while the bike is ghost riding. I've had many times where I've crashed and the bike rolls forever, and sometimes off the map.

BadStar

Quote from: NorCal 986 on August 01, 2017, 05:16:59 PM
One thing I would like to see is the "3 second" reset button work while the bike is ghost riding. I've had many times where I've crashed and the bike rolls forever, and sometimes off the map.

haha, yep.. that stability helper is working against us when we fall off the bike!
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PizzaChet

On the contrary, if you hold the starter button on, you can get it to roll on much longer until it flops over or hits something!
Quote from: YodaIf no mistake have you made, yet losing you are ... a different game you should play.

philiaN

* WRS / MXB: added support for the new hardpack soil material layer

this sounds great, hopefully all soil layers gets some updates/tweaks

philiaN

i guess you cant compare it with copy a to b :D

PiBoSo

Quote from: geofanatec on August 09, 2017, 01:58:57 AM
Did we ever get TFC on what exactly "shape animation" is?

To animate springs, vintage fork covers, flags, ...

Mace-x

Quote from: PiBoSo on August 09, 2017, 03:05:29 AM
Quote from: geofanatec on August 09, 2017, 01:58:57 AM
Did we ever get TFC on what exactly "shape animation" is?

To animate springs, vintage fork covers, flags, ...

will that work as a baked vertex movement?

That´s so fucking great, we can have real 3d people cheering  ;D

GDUBMX

Hey Piboso, can we get some screens of the launcher please 😂
<br />GDUBMX YouTube<br />

𝖙𝖋𝖈

Can't wait to get my hands on the next beta! Animation will be a MASSIVE addition to track making. Thanks!

How long until the next beta is planned for release roughly?

PiBoSo

Quote from: Mace-x on August 09, 2017, 04:56:18 AM
Quote from: PiBoSo on August 09, 2017, 03:05:29 AM
Quote from: geofanatec on August 09, 2017, 01:58:57 AM
Did we ever get TFC on what exactly "shape animation" is?

To animate springs, vintage fork covers, flags, ...

will that work as a baked vertex movement?

That´s so fucking great, we can have real 3d people cheering  ;D

It's not really meant for 3D people. Those are much better done using skeletons.
Another possible use for shape animation is for brake fluid hoses.

𝖙𝖋𝖈

Will skeletons be added in the future?

PiBoSo

Quote from: TFC on August 09, 2017, 05:47:17 PM
Will skeletons be added in the future?

They are already supported, and used for the rider.

𝖙𝖋𝖈

Quote from: PiBoSo on August 09, 2017, 10:01:14 PM
Quote from: TFC on August 09, 2017, 05:47:17 PM
Will skeletons be added in the future?

They are already supported, and used for the rider.

So is it possible to animate a 3d object as part of a scenery file?

PiBoSo

Quote from: TFC on August 09, 2017, 10:02:37 PM
Quote from: PiBoSo on August 09, 2017, 10:01:14 PM
Quote from: TFC on August 09, 2017, 05:47:17 PM
Will skeletons be added in the future?

They are already supported, and used for the rider.

So is it possible to animate a 3d object as part of a scenery file?

No, it's not possible to animate the scenery.

GDUBMX

Has any changes been made to the netcode?
<br />GDUBMX YouTube<br />