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News:

MX Bikes beta18j available! :)


MX Bikes beta7

Started by PiBoSo, November 04, 2017, 09:46:53 PM

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PiBoSo

November 04, 2017, 09:46:53 PM Last Edit: November 05, 2017, 12:54:04 AM by PiBoSo

MX Bikes beta7 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

To update:
1) delete everything in the MX Bikes installation folder and in "My Documents"/PiBoSo/MX Bikes/ except for license.ini
2) launch the new installer

PiBoSo

November 04, 2017, 09:47:58 PM #1 Last Edit: June 14, 2018, 09:50:46 PM by PiBoSo
Release Notes
- a clean installation is strongly recommended
- replays are not compatible with the previous versions
- the network ports have been changed: http://forum.mx-bikes.com/index.php?topic=196.0
- VR support is now integrated: http://forum.mx-bikes.com/index.php?topic=1969.0
- MX Bikes now supports an external folder for mods, but only for bikes, tyres, helmets, boots, paints and tracks. The default path is "My Documents"/PiBoSo/MX Bikes/mods/ but it's possible to change it: http://forum.mx-bikes.com/index.php?topic=899.msg29059#msg29059
- the number of tearoffs has been increased to 21

Modding:
- for examples of animated flags, please check the SCR files in Holjes and Nevada
- Temporary bike models are not used anymore. They can be deleted and reference to them removed from the file gfx.cfg
- Support for a dedicated onboard engine sound has been added. The sfx.cfg section name is "onboard_engine". The format is the same as "engine"
- A message is now shown on screen when saving the track deformation: http://forum.mx-bikes.com/index.php?topic=1971.0 and dynamic surface: http://forum.mx-bikes.com/index.php?topic=1970.0


EdoKtm21


𝖙𝖋𝖈

Thanks PiBoSo.

Is there anything that needs to be done to custom tracks?

I was working on Unadilla, which still loads OK but I get a core.exe when going to the track. Unadilla is the only track I've made that's used the latest track tools.

All other custom tracks work fine..

BadStar

oh wow, downloading asap!
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Alex

even though the grip/tyres isnt sorted, im really impressed with the update. after messing around with susp settings i cant beleive how much more you can push it with the corners. im sure with some mods it will be awesome!
any info on boots? we can export our own now?
thanks heaps for update its twice as good as what i thought it would be.

Asdrael

November 04, 2017, 11:48:07 PM #7 Last Edit: November 04, 2017, 11:55:41 PM by Asdrael
Just a bit of feedback.

On the content: I like the new tracks. They are really well made, even if you can feel they are 1:1 and we are slowly getting used to 1.1:1. The skins are a bit anecdotical to me, but more customization is always a good thing.

Now I have playing around quite a bit and a couple of things struck me:
- it feels more like a dirt bike than before
- it feels more like a very, very badly setup dirt bike.


The biggest issue currently is the suspensions. Whatever I did, I kept bouncing around. I loaded up the suspensions from the OEM bikes and it was already much better, I would dare say "good enough that it's not an issue anymore". Case in point: simply changing the suspension values, the real scale whoops from Nevada are very doable (I can run them clean every lap). So yeah the physics feel fine, the settings, no.


Now on to the tyres/grip.
The rear wheel is really behaving nicely. lateral movement is fine, power sliding is fine... but it's all too much. No way I'll lose traction on a 250f at not even mid throttle in 3rd on regular soil! 450f are usable for the first 3rd of the throttle, the rest, forget it.
Regarding the front wheel, it's also too slippery imo but the issue comes from the "wash out and down" syndrom. Even the tiniest loss of grip at the front throws you over, which should not be the case. You shouyld be able to break a tad too hard, start slipping but get it back by releasing the brakes. It also has a tendency to lose grip spontaneously when the weight is being shifted around  abit too much, even if you are far away from the limit.

So yeah - on the tyres, it feels they behave better but values need tuning...
For the curious: Feels like BulldozingFactor at around 4 both front and rear is much better.

Overall, I think a big step forward. But you really need those values fixed...
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Ruubs

I don't want to give any feedback myself since the only thing I can do is watch videos. I however think I can discuss about things, can't I?

So I've seen some posts about bounciness / suspension again. On one of the videos posted on Twitter some time ago (which had a swingarm POV in it) I could already see the suspension was way too bouncy. Not sure if I did actually post this in the beta 7 WIP thread, but here it is again.

https://www.youtube.com/v/VfiHF-DIS88

As you can see, the suspension doesn't bounce at all. It compresses, it rebounds and then stops. Perhaps the overall damping or smoothing values aren't set up right, but that's just an assumption.

On a positive note. It looks like a really solid update in the video Gdub uploaded on Youtube. Too bouncy and way too slippery, but yet a great improvement. Animations look way better as well.

Mace-x

ok some toughts on the new beta (from the 30 minutes i´ve played it)

First of all congratulations piboso team, this release is amazing, it has a lot of work in, from the stock new paints, to the beautifully crafted new tracks, the physics improvements, etc.
Thanks guys, really.

Tracks:
the ruts in mantova are great, finally i feel like the front end wobbles in the ruts and going fast is actually scary, i always end up ushing too hard and overjumping something or not being able to brake before a turn, awesome, the textures looks fantastic and i love those concrete barrier in some parts!.

Mxon track was spot on aswell, the textures are quite cool and detailed, thanks for bringing a little bit more of detail to the overall environment and grass, it´s appreciated, the track layout is spot on and i cant wait to play with rain online on it!

Physics:
Huge improvement, the bike tends to slide and is quite controllable, the front end swaps less, i actually had a time where my rear end slided and i pushed to the other side to contrarrest it and i fell over the bike hahaha, that would never happened with the other physics, overall they feel great!
whips are way more controllable, the front end now dips! i can jump, lean forward and fall on the face, awesome!

overall the new beta feels nice, polished and a great release, so congratulations guys.


now the bad
the physics are still weird sometimes, the rider is still too stiff and i have how the inclination depends on how inclined is the ground below, the bug when you´re downhill and steering is still present, less but present nonetheless, while the tyres feels kile they "dig" way more, there´s still some tweaking needed.

that´s for now i guess, congratulations guys!  ;D

PiBoSo


The master server is up.

Please read the release notes on top.

Mace-x

the 250x in mantova in pure gold!  8)

Wedgewood

I haven't played in months but I still check the forum everyday hoping for this.  Thanks Pibs and the rest of the team.

Twitch135

Downloading now thanks Pibs  8)
<br />Donations are greatly appreciated http://paypal.me/TWITCH135

Shawvuh