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Pictures of the tracks!

Started by MxMonster725, April 21, 2014, 01:05:34 AM

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Ruubs

To delete the track objects of the example track you need to do this.
-Delete the last code lines in the .hmf file.
-Delete scene0.edf out of your folder.

These are the last code lines in the .hmf file.

scene0
{
name = scene0.edf
pos
{
x = 0
y = 0
z = 0
}
rot
{
x = 0
y = 0
z = 0
}
}

onlyonetone


GDUBMX

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robinf36

Looks very nice! Makes me so exited for the game :D

MX181


Live by the YOLO - UID #2

MotoX745


its getting there i fixed the masks so that looks a lot better now, i added some objects thanks to sandbiter for the help (switching from bales to cones) and if anyone knows how to texture objects that would be a lot of help and how to create a SHD?

thisisdef

Quote from: MotoX745 on April 28, 2014, 07:58:30 PM

its getting there i fixed the masks so that looks a lot better now, i added some objects thanks to sandbiter for the help (switching from bales to cones) and if anyone knows how to texture objects that would be a lot of help and how to create a SHD?

This looks great man!
Quote from: PiBoSoIt's actually an ambitious project, and at some point, hopefully sooner than later, it will show its full potential.

robinf36

April 29, 2014, 11:33:48 AM #37 Last Edit: April 29, 2014, 07:18:51 PM by robinf36
First try with mapview.
Thanks Sandhapper and Bearded4glory for the help and Rafagas for the track

http://gyazo.com/3af4e3cd90715d6ba6e5d3142e9685ab
http://gyazo.com/534ec03e3a63021d9bc7d5c43dc44af5

Ruubs

Quote from: robinf36 on April 29, 2014, 11:33:48 AM
First try with mapview. Got rafagas's mx simulator track working into mapview.
Thanks Sandhapper and Bearded4glory for the help

http://gyazo.com/ce99f8e4b534574e3bec13ce320ae91a
http://gyazo.com/555d12d5654ed8cd13cf0c8f4b03c8aa
http://gyazo.com/4bf7af31379fa0e6557b29f3cbaa7c24
Looks good, but did you ask Rafagas for permission to show this?

robinf36

April 29, 2014, 12:14:41 PM #39 Last Edit: April 29, 2014, 01:04:54 PM by robinf36
Quote from: Sandbiter on April 29, 2014, 11:40:41 AM
Quote from: robinf36 on April 29, 2014, 11:33:48 AM
First try with mapview. Got rafagas's mx simulator track working into mapview.
Thanks Sandhapper and Bearded4glory for the help

http://gyazo.com/ce99f8e4b534574e3bec13ce320ae91a
http://gyazo.com/555d12d5654ed8cd13cf0c8f4b03c8aa
http://gyazo.com/4bf7af31379fa0e6557b29f3cbaa7c24
Looks good, but did you ask Rafagas for permission to show this?

No, not yet, his track folder was open so i think it is no problem

MX181

Don't think you should have done that, but he will be here soon I assume

Live by the YOLO - UID #2

Motoboss

Definitely not a good idea ..I know I wouldn't want that unless I was asked.. The folders are left open to use the objects and decals not the disp
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bearded4glory

Wow, didn't realize it was a stolen heightmap.  You should delete it or ask for permission to use it.  Do no release it without permission.

robinf36

I can use it aslong as i give him credit when i release it.

onlyonetone

I've been trying to recreate some of the 2011 sx tracks. I'm using the same layout. Just making a height map by looking at the track in a top down view. Does anyone know who made the 2011 sx tracks? I shall give credit for their original layout.