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Random Question

Started by teeds, March 25, 2015, 01:29:47 PM

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teeds

I ask this of anyone who knows anything about these types of things, I know very little.

If I was using Photoshop to create 2D images for printing could anyone see Blender being a better option to create more 3D looking 2D images? I know Blender is used by some on here to create models but could these models be used to create a realistic scene with realistic light effects to be used just for 2D prints?

Thanks.
"Damn dirt bikers!" - Bubba

𝖙𝖋𝖈

Any 3d program should give you the option to render a scene that you can export as an image, and you should be able to set things up like lights and shadows, normal maps and all the things that make 3d models shine.

But it depends what you are trying to make and how good your photoshop skills are. Programs like blender are all well and good but can take a long time to master. Things like Sketchup can render some nice looking scenes with a few plugins and is real easy to use but you don't get the same level of control over models.

teeds

Cheers for the info Fats. Trying to figure out if I'm being BS'ed regarding this subject, i'm being told Photoshop will not do the job and blender is a must allegedly.
This is an example of the type of thing required
"Damn dirt bikers!" - Bubba

Mace-x

Blender or 3d max will do that in no time, if you want i can tell you how to do it or help you.

teeds

A kind offer Mace thanks, I don't need to produce anything though, just checking up on those that will, this info has clarified things.

Out of interest is it Blender that provides the light sources and it's reflective interactions with the models surfaces or does another bit of software do that?
"Damn dirt bikers!" - Bubba

𝖙𝖋𝖈

I don't know blender specifically, but all 3d modeling programs provide the light sources, and the object materials will have texture properties (maybe additional like normals or just something like material type: metal in basic software) which will react with / reflect those light sources.

Of course you can always photoshop it afterwards to give a rendered image extra effects, but the effects you get from light, reflection and shadow in 3d software is all designed to mimic reality so normally the first choice!

teeds

Most helpful, thanks gents  :)
"Damn dirt bikers!" - Bubba

Mace-x

March 27, 2015, 06:29:52 PM #7 Last Edit: March 27, 2015, 06:33:09 PM by Mace-x
Blender has 2 render engines, one called blender internal, wich is basic and falls behind others and blender cycles, wich is a great one, a little bit complicated but great and fast.





images might be a little too large xD

The render engine is the one in charge of lights, shadows, materials and textures, so you can get a pretty awesome result with a good render setup in blender.

teeds

hah sweet! Is the top pic your job title?

"Damn dirt bikers!" - Bubba

Ruubs

It's bullshit that people say that you can't make that render in PS. It's definitly possible to make such an image, but it's easier to do in Blender or 3ds max for example.

Heck, you can even model very simple things in PS and export them..

Mace-x

Quote from: teeds on March 27, 2015, 07:15:57 PM
hah sweet! Is the top pic your job title?

no, i´m a 3d generalist  ;D

i did this one while learning v-ray, it was done in 3d´s max.



sorry for the goddamn big image  :-[

tuckthemonkey

When will it be on quest 2?