Author Topic: MaxSCL - A tool to edit .scl files (engine sounds)  (Read 1832 times)

HornetMaX

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MaxSCL - A tool to edit .scl files (engine sounds)
« on: April 14, 2016, 07:54:50 PM »
Hi all,

a little tool to edit .scl file (only for GPB beta12 and MXB beta6).



DOWNLOAD v1.3 (2017/09/03) for GPB beta12

DOWNLOAD v1.2 (2016/04/14) for MXB beta6


INSTALLATION: this is not a plugin, it's a standalone tool. Just copy it in a folder where you have write rights (i.e. avoid "Program Files" and similar).

IMPORTANT: some samples are provided in the Samples folder, separately for GPB and MXB. Notice that you will be able to load the default bikes (varese and 990 for GPB, 250x for MXB) but you won't be able to "play" the sounds, as the .wav of the default bikes are encrypted. The samples are provided anyway:
  • to show which files are needed by the tool. Basically the .scl, the bike.cfg, the .engn (all of them, if more than one), the tyreset .cfg, all the .tyre and all the .wav referenced by the .scl.
  • to show that if shared tyresets are used (see the MXB 250x), you have to respect the folder structure (a tyres folder at the same level as the bikes folder).
  • to show how a properly done .scl is: you can replace the default (encrypted) .wav with your own ones and play with them.

MaX.
« Last Edit: September 02, 2017, 11:05:15 PM by HornetMaX »

HornetMaX

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #1 on: April 14, 2016, 07:55:07 PM »
HELP (I'll beef this up when I have time):

Basic usage:
  • Take the entire bike directory of the bike you want and copy it somewhere (avoid messing it up). If th ebike uses shared tyres (e.g in MXB) you have to respect the folder structure: there must be a fodler named "tyres" at the same level of the folder named "bikes". Look in the "Samples" folder how it is done.
  • Run the tool and open the .scl file of the bike.
  • Play around with the buttons to edit the file: add samples, add points, ... try to understand how each action is reflected in the text editor.
  • You can edit directly the text in the editor: just do a Ctrl+U to update after any change you do in the editor.
  • Play the thing to hear how it sounds. You can use the mouse or any connected joystick/joypad/input device (with analog axis) to control the throttle.

NOTE: you can open the files from GPB default bikes, but you won't be able to hear any sound as the samples (*.wav) are encrypted. Anything else should work.
« Last Edit: April 14, 2016, 07:56:40 PM by HornetMaX »

HornetMaX

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #2 on: April 14, 2016, 07:55:22 PM »
<RESERVED FOR FAQ>

тғc

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #3 on: April 14, 2016, 08:00:54 PM »
Thanks MaX.. If I ever decide I want to torture myself by getting involved with sounds again this will be very helpful, and thanks for all the work you've put in to the program and the documentation!
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HornetMaX

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #4 on: April 15, 2016, 09:20:28 AM »
Thx TheFatController. If an MXB mod bike is made with custom sounds (instead of the default ones), I'd gladly add it to the examples provided with MaxSCL.

HornetMaX

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #5 on: September 02, 2017, 11:05:18 PM »
v1.3 out:
  • Now compatible with GPB beta12
  • Not compatible with MXB beta6: keep on using v1.2 for that