Author Topic: Text Guide - How to make a Replica Track  (Read 9437 times)

BadStar

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #15 on: June 14, 2016, 12:17:31 AM »
I think the objects themselves are not too hard..its more the process to get them in game and working. I will just have to review the vids again and make notes.


Terrain shaping/track building is a good example.. I enjoy making the terrain and shaping the track. This is the part I find enjoyable and easy, hate to use the term easy but I mean it is doable without a big issue and fun. It's something to get better at over time.

So, objects are most likely the same way, crafting the object is entertainment and fun but the process to make it work in game is where I become a bit turned around. Same thing happened with terrain shaping, I just couldn't get it in game. 

Funny part is, once I figured it out (using the text guide) it wasn't hard, lol.. so the objects are probably the same. I am a slow learner in some ways, but very fast after I "understand" it.
« Last Edit: June 14, 2016, 12:25:14 AM by BadStar »
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BadStar

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #16 on: June 14, 2016, 12:28:04 AM »
And what's the corner block trick?
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BadStar

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #17 on: June 14, 2016, 12:48:41 AM »

There are definitely 2 types of "learning". Some do better with videos, some reading :)   
I guess I am both. Watch the vids, then read the text to make sure I am in order, ha.


Major props to you for the vids, especially before release?! It would be interesting to see your current skill/knowledge vs pre-release in the updated vids.
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Asdrael

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #18 on: June 14, 2016, 08:22:05 AM »
And what's the corner block trick?
To check the scaling of your export, you create first a block that you put in the corner of the map opposite to the origin of your 3D file. You align it with the corner of your map gradually (by exporting to mapview). When it matches, lock it and realign your map/mesh on it in the 3D software.
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BadStar

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #19 on: June 14, 2016, 03:32:21 PM »
Thx! Need all the tips I can get  :D
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BadStar

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #20 on: September 15, 2016, 01:23:08 AM »
Bump - Because its good stuff
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philiaN

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #21 on: October 08, 2016, 03:05:18 PM »
My skill is devoted to the KXF :)

Anyway, later this fall I will update tutorials. World Creator 2.0 will be out (very excited for this and damn good tree/vegetation)!

I will update videos surely during this time.

Maybe, just maybe once I get this bike in game from scratch (already did on model I purchased) I will do videos for putting a model in game. Not building it, but getting one to work.

Edit (link): http://world-creator.com/

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gokitty199

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #22 on: January 20, 2017, 07:55:12 PM »
bump

BadStar

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #23 on: January 25, 2017, 11:46:38 PM »
Bump..


bc I appreciate all tutorials
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philiaN

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #24 on: January 31, 2017, 07:18:34 PM »
Added: Download-Link for Basic Track Project (Flat with some Test Jumps)
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BadStar

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #25 on: July 01, 2017, 07:36:13 PM »
btw, your guide has always been spot on!

but, one task that always fails: see bottom
-------------------------------------------------------------------------------------------------------------------
Run the trh.bat (takes only a second)

Open TrackED.exe

File -> Load the track.trh (To Move hold the Z key and move the mouse - To zoom in and out use the mousewheel)

Go to Centerline -> New
Rightclick -> Add Segment -> Straight -> Move it to the end of a Curve (click and drag)

Important: You have to Start with a Straight and End with a Curve

Finish the Centerline

Centerline -> Save as track.tcl
Centerline -> Merge
File -> Save -> Overwrite track.trh

Reopen TrackED -> Load track.trh (It should have now a Red line)

View -> Race Data -> Select MX Bikes

Create the Start / Finish line (Long)

Create the Splits (Click Splits for autogenerated)

Create Checkpoints -> Add

Select Pits -> Select Absolute -> Create the Pits (X and Z)

Create the Pitboards

Select Grid -> Select Absolute -> Create the Grid

Save -> into track as track.rdf

Update the .MAP and .TRH file
------------------------------------------------------------------------------------------

*If I update the .trh it crashes during load, so I never do that. Only the .map (not sure if I'm reading this wrong but it may help newbs to re-word?
« Last Edit: July 01, 2017, 07:39:38 PM by BadStar »
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philiaN

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #26 on: October 06, 2017, 03:23:03 PM »
updated how to make proper textures/masks
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philiaN

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Re: Text Guide - Geo's Tutorials 1-5
« Reply #27 on: October 23, 2017, 02:25:32 AM »
updating the text guide to a "full" tutorial for making a replica track + textures (maybe without object placement - im waiting for the new trackED update)

work in progress
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philiaN

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Re: Text Guide - How to make a Replica Track
« Reply #28 on: October 23, 2017, 05:33:35 PM »
still updating - can someone help me with doing the guide in proper english ? :D
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тғc

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Re: Text Guide - How to make a Replica Track
« Reply #29 on: October 23, 2017, 07:00:56 PM »
Does Geolocation via SketchUp still work? I heard Google were selling that service and cutting it from SU, even pro. Haven't tried recently though..
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