MX Bikes beta15d available!
Started by GDUBMX, September 22, 2016, 08:54:45 AM
Quote from: Asdrael on September 29, 2016, 03:30:26 PMTbh, unless it is completely horribly coded, bandwidth doesn't have much to do with warping / freezes - especially with such a limited amount of moving objects and information linked to each one of them. Latency and packet loss however, does.But it appears the problem is more code-related than anything curently. Out of curiosity, I'd be really interested in what kind of information goes through the server and how it is formated and treated. You have what, bike XYZ+angle, same for rider relative to the bike, speed, fork and shock travel value, steering angle, wheel rotation speed, rpms, gear. Rest can be done client side, unless you want to make it hack-proof. Then you probably have to sample this what, 50/s? and interpolate as needed?
Quote from: Asdrael on September 29, 2016, 03:30:26 PMRest can be done client side, unless you want to make it hack-proof.
Quote from: Asdrael on September 29, 2016, 08:01:25 PMWith a high exchange rate like 50/s, something linear is ultra easy and probably 99% accurate.
Quote from: geofanatec on September 29, 2016, 10:18:21 PMTFC:So it was better than normal? Or didn't notice a big change?