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Bike Model Rear Suspension

Started by Vortex_Damien, October 05, 2016, 01:57:42 PM

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Vortex_Damien

October 05, 2016, 01:57:42 PM Last Edit: October 05, 2016, 02:11:06 PM by Vortex_Damien
While working on the rear suspension for the rmz, i have encountered a bug that when you case a jump in game, it causes the game to crash, or the bike will shoot extremely high into the air for around 15-20 seconds, then fall back down.

type = bike
id = rmz250
chassis_mass = 0, 0.679304, -0.0393481
chassis_steer = 0, 0.991185, 0.33716
chassis_rsusp_min = 0, 0.468017, -0.182066
chassis_rsusp_max = 0, 0.471587, -0.169207
swingarmpivot_steps = 0
fuel = 0, 0.871942, -0.00685789
pressure_center = 0, 0.95, 0.2
pressure_center_lat = 0, 0.7, -0.1
pressure_center_vert = 0, 0.7, -0.1
rider_mass = 0, 1.05005, -0.06
rider = 0, -0.0042426, -0.0357874
rider_view = 0, 1.05, -0.2
front_sprocket = 0, 0.491264, -0.130074
rear_sprocket = -0.074
chain_pitch = 0.02
rakeangle_offset = 0
rakeangle_min = 26.5
rakeangle_max = 26.5
rakeangle_steps = 0
steer_mass = 0, -0.116663, 0.0220437
steer_joint = -0, 0.0131657, 0.0138838
front_upper = 0, -0.092844, 0.020867
front_length = 0.3
front_lower = -0, 0.0539218, 0.0212681
fsusp_mass = 0, -0.159002, 0.0425752
fwheel = 0, -0.348897, 0.072185
rsusp_mass = 0, -0.0753722, -0.0994093
rsusp_joint = -0, -0.0022217, 0.0321493
rear_length = 0.134
shock_minlength = 0.328
rsusp_type = Linkage Rod Chassis
shock_chassis = 0, 0.772253, -0.166136
rocker_chassis = 0, 0.385574, -0.223764
rocker_rod = 0, 0.325253, -0.336198
rod_swingarm = 0, -0.0390994, -0.161985
rod_rocker = 0, -0.0816511, -0.16924
shock_rod = 0, 0.0364909, 0.0574193
rwheel_min = 0, 0.0117974, -0.539758
rwheel_max = 0, -0.00119495, -0.570313
swingarm_steps = 2
t-cam = 0, 1.45, 0
stand_type = 1
stand_linkfront = 0, 0.33, 0.08
stand_linkrear = 0, 0.33, -0.12
ground_clearance_ref = 0, 0.329282, -0.000558578
seat_height_ref = 0, 0.951566, -0.23688
coll
{
chassis
{
numspheres = 3
sphere0
{
pos = 0, 0.43, -0.05
radius = 0.1
}
sphere1
{
pos = 0, 0.8, 0.4
radius = 0.2
}
sphere2
{
pos = 0, 0.8, -0.65
radius = 0.18
}
}
steer
{
numboxes = 1
box0
{
pos = 0, 0.25, -0.03
size = 0.78, 0.1, 0.1
pitch = 0
}
}
fsusp
{
numboxes = 1
box0
{
pos = 0, -0.1, 0.02
size = 0.26, 0.4, 0.1
pitch = 0
}
}
rsusp
{
numboxes = 1
box0
{
pos = 0, -0.01, -0.38
size = 0.23, 0.1, 0.5
pitch = 0
}
}
}