Author Topic: TFC's Stadium pack (WIP)  (Read 1359 times)

тғc

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TFC's Stadium pack (WIP)
« on: January 27, 2017, 12:07:05 PM »
Since we now have sx, and some of us think it works well enough to be enjoyed, I've started work on a stadium pack.

So far I've only started Angel Stadium at Anaheim, and have been doing overtime at work so haven't done much all week, but it's going well. It's 1:1 scale although the incline of seating rows and height are a best guess as I can't find plans or specs.

Question for all interested.. Should they be replica stadiums? Or generic copies some which can be used on multiple tracks I.e Baseball Stadium 1, Baseball Stadium 2, Football Stadium 1 etc..?

I'm in no rush, as it's going to be a while before mxb is ready to run a proper series anyway, but think it would be a good pack to have. I'll use this thread to post WIP shots, post final stadiums when they are finished and will update this first post to reflect changes. All content will be free for people to download and use, and they will come with a heightmap with bounds marked on, hmf & tht with sizes in and two versions for day practice and night event.

The OBJ's won't be available, as all stadiums will be in EDF format they will be exclusive and unique to mxb.

Angel Stadium WIP: 03/02/2017



« Last Edit: February 03, 2017, 04:43:07 PM by TFC »
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Re: TFC's Stadium pack (WIP)
« Reply #1 on: January 27, 2017, 12:33:03 PM »
Great idea mate, I personally think that generic  stadiums would do fine.  We dont need replicas do we?  The replica track itself is enough Imo
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Re: TFC's Stadium pack (WIP)
« Reply #2 on: January 27, 2017, 01:42:14 PM »
Awesome man!

And yea, if I had to go with one or the other I would say generic so that way they could be used for anything.  Although the, generic and replica in 1 pack is fine too, lol!
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StoneRider

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Re: TFC's Stadium pack (WIP)
« Reply #3 on: January 27, 2017, 03:35:08 PM »
Great idea mate, I personally think that generic  stadiums would do fine.  We dont need replicas do we?  The replica track itself is enough Imo

Once we have the replicas we have them. I vote for the replicas.

Man, it's a huge amount of work here and it would be totally awesome to have the AMA stadiums... thank you so much dude, i'm so exiting to see it !!!
« Last Edit: January 27, 2017, 03:54:26 PM by StoneRider »

тғc

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Re: TFC's Stadium pack (WIP)
« Reply #4 on: January 27, 2017, 03:38:09 PM »
This is what I was thinking stone.. It's not really a huge amount of work per stadium, it's more the quantity! I don't know, how many are there, do they use the same ones each year? I think I remember one place was missed out for 2 years.. Detroit was it?
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StoneRider

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Re: TFC's Stadium pack (WIP)
« Reply #5 on: January 27, 2017, 03:54:02 PM »
This is what I was thinking stone.. It's not really a huge amount of work per stadium, it's more the quantity! I don't know, how many are there, do they use the same ones each year? I think I remember one place was missed out for 2 years.. Detroit was it?

there is often one or two rounds that change.. but who care if you do all 2017 stadiums we can "cheat" for one round next year ! or just do one another stadium.. ^^

тғc

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Re: TFC's Stadium pack (WIP)
« Reply #6 on: February 03, 2017, 04:43:23 PM »
1st post updated.
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Asdrael

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Re: TFC's Stadium pack (WIP)
« Reply #7 on: February 03, 2017, 05:08:19 PM »
Looks awesome.

Try compiling it with a track and see the fps hit though. Even if they are static, that's a ton of polys...
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тғc

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Re: TFC's Stadium pack (WIP)
« Reply #8 on: February 03, 2017, 05:09:28 PM »
18k tris. Have it in game, no problem what so ever for me and I notice most stutters lol..
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Asdrael

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Re: TFC's Stadium pack (WIP)
« Reply #9 on: February 03, 2017, 05:14:26 PM »
Hey that's pretty slick!

Does it have a tunnel? Always wanted to build the pits of my SX tracks on the parking lot and have to go through a tunnel for immersion :P
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Mace-x

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Re: TFC's Stadium pack (WIP)
« Reply #10 on: February 03, 2017, 05:27:27 PM »
if other sources of lighting become available stadiums will be so freaking awesome!
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Re: TFC's Stadium pack (WIP)
« Reply #11 on: February 03, 2017, 05:53:11 PM »
I have no idea where the pits are, I could find out I guess.. The only problem is once you introduce the outside of the stadium you introduce a whole new environment that needs modelling.

Suggestions welcome on that subject of course, but reference pics are mandatory when replying  ;D

And yeah Mace, stadium lighting will be fantastic. I was thinking even the ability to have 3 'suns' would be great, to cast 3 lighter shadows compared to one dark would make faking it look better...
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Re: TFC's Stadium pack (WIP)
« Reply #12 on: February 03, 2017, 06:02:25 PM »
Pits are on the parking lot. They come in by the tunnel that we can guess in your second picture. But yeah, that would require making at least one face of the outside. You could block the rest of the view with trucks but yeah, that's polygons again.

I couldn't find reference pics, but I think you can see the setup on youtube - dirtshark videos.
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тғc

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Re: TFC's Stadium pack (WIP)
« Reply #13 on: February 03, 2017, 10:34:42 PM »
I'd have to model quite a lot for that.. If anyone wants to make some trucks, pit tents, vehicles etc.. I might consider it, but for now I think it's going to have to be more minimal.

Anyway, having some weird shading issues.. Sure I'll figure it out eventually, normally do with Blender  :(

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Re: TFC's Stadium pack (WIP)
« Reply #14 on: February 05, 2017, 10:38:29 PM »
Damn, if I want to do these seats properly, it's gonna take a long time  :-\

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