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'Aggressive Rider' [MOD Test]

Started by CSchmied986, February 21, 2017, 11:18:28 PM

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CSchmied986

So, I've long felt that the rider seemed very lazy and had no strength, so I decided to change some things up and see what the difference was. I mainly just moved his weight more over the front of the bike and made him more aggressive (turn faster), in doing this, I was also able to turn the 'Stability Help' and 'Direct Lean" way down, which i like. This is the CFG file I ended up with (still just a rough test). Be sure to copy your existing 'rider.cfg' file and put it somewhere you can reclaim it. I recommend  trying the stability help (40) and direct lean (35-40) I am using and move around from there. Let me know what you think, or feel free to make changes!

https://www.mediafire.com/?44rtojh7ona2ho1

Wedgewood

The way the bikes seem to understeer, I had a feeling the rider was sitting too far back.  It would explain all the front end wash outs.  Can't wait to try this out.

CSchmied986

The 2 things ive noticed with the rider is that he seems to have NO strength, the front wheel will wash out at walking speed, and also in the air he does not have enough strength to get the front end down, which leads to crashes and make trying to seat bounce impossible. I more or less just tried this to see where some of those problems may be.

teeds

"Damn dirt bikers!" - Bubba

𝖙𝖋𝖈

Yup seat bouncing is present and correct. I've even managed to skip jump through the whoops on paleta once or twice musquin style.

Wedgewood

How are you guys able to seat bounce?  I thought that seat bouncing was to sit and lean back while going up to face of the jump to give your rear shock a pogo stick effect, but when experimenting in game I can only get extra air by sitting and then standing up on the face of the jump which is incorrect technique.  Also experimenting in game hitting the same jump, I get the same air and distance sitting as I do standing.

Asdrael

You need to sit, pull on the bars on the face of the jump, stand up mid air and then correct your balance as needed. Can give a small but sometimes needed boost to height and distance. Your suspensions need to have a proper set up for it to work though, bottoming out too hard from the rear or having too much rebound damping prevents a nice seat bounce.
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Wedgewood

Quote from: Asdrael on February 22, 2017, 08:39:21 PM
You need to sit, pull on the bars on the face of the jump, stand up mid air and then correct your balance as needed. Can give a small but sometimes needed boost to height and distance. Your suspensions need to have a proper set up for it to work though, bottoming out too hard from the rear or having too much rebound damping prevents a nice seat bounce.

Thanks for the advice,  that's the way I had been trying but wasn't sure if it was a wasted effort.  Maybe my rear was just a little too soft when I was experimenting.

2tfanatic


Wedgewood

Extract rider.pkz into a folder named "rider" in the main mx bikes directory.  if you already have a folder called "rider" for gear just extract the contents of rider.pkz into it.  It will then have the rider.cfg that you can replace with the modified.  I deleted rider.pkz afterwards just to avoid any possible conflicts.

Wedgewood

Quote from: geofanatec on February 22, 2017, 10:16:27 PM
Quote from: Wedgewood on February 22, 2017, 09:54:51 PM
I deleted rider.pkz afterwards just to avoid any possible conflicts.

Not a good idea to delete the default .pkz stuff (I learned my lesson).

The folder contents will over-ride the .pkz and no need to delete it.

So, for this example: KEEP the original rider.pkz; put the new rider.cfg file in the rider folder; and go ahead and test. However, you won't be able to join online! So, just simply relocate the rider.cfg you put in and race online --- then bring back in when you want to.

This eliminates having to always keep track of original rider.cfg and mod ones (and constantly renaming back and forth) :)

Thanks for clearing that up.

Asdrael

Quote from: NorCal 986 on February 21, 2017, 11:18:28 PM
So, I've long felt that the rider seemed very lazy and had no strength, so I decided to change some things up and see what the difference was. I mainly just moved his weight more over the front of the bike and made him more aggressive (turn faster), in doing this, I was also able to turn the 'Stability Help' and 'Direct Lean" way down, which i like. This is the CFG file I ended up with (still just a rough test). Be sure to copy your existing 'rider.cfg' file and put it somewhere you can reclaim it. I recommend  trying the stability help (40) and direct lean (35-40) I am using and move around from there. Let me know what you think, or feel free to make changes!

I haven't tried this yet, but I guess we could benefit from some explanation from PiBoSo or Snappe here.

As far as I know, the weight positioning of the rider is done in BikeEd. It's the green "rider" cursor, which defines where the rider mass is centered when the rider is in neutral position.

I have no idea if the forward value you modified changes the range of motion (you can go further front) or the actual strength (same range of motion but "stronger" movement?). And then, if the range of motion is bigger to the front, does that mean the neutral position is... further back?
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