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MX Bikes beta10c released! :)


SuperMoto BikeMod v1.0

Started by Jose Reina, February 25, 2017, 01:05:41 pm

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Jose Reina

Quote from: grimm on February 27, 2017, 06:07:12 pm
This supermoto pack is soooo good. Even with the slight visual needs, the entire package is so well done (even if they are a conversion) and after figuring out the new "one stop sync shop" and getting all the gear, MXB actually looks like something from the Supermoto Des Nations series!


Thank you for all the hard work! I'll be enjoying these bikes every chance I get to play MXB.  :D

Ripping through Mid Ohio with the TM and a bunch of the new gear! It looks so fantastic! I am stoked to see this updated.  ;)


I am glad you like it!

Jose Reina

February 28, 2017, 07:06:11 pm #16 Last Edit: February 28, 2017, 07:08:31 pm by Jose Reina
I update the first post with a new version of the Mod.

I added four more bikes, and corrected a few minor mistakes I had.

Be still a beta, and I still have a lot of work to do, I hope the next version, is the final.

Thanks and I hope you enjoy them

Link here and in the first post  ;)

https://docs.google.com/uc?id=0Bx-AiEDnyjD6Wkt1eUlON0lMbnc&export=download

Mace-x

the bikes are awesome Jose, thanks a lot mate!  :)

Jose Reina


nico916

Hello, sorry but i put bikes in my bikes folder, but what can i do of "install & tyres"?
Thanks and sorry for bad english.....

Jose Reina

Quote from: nico916 on March 02, 2017, 01:10:17 pm
Hello, sorry but i put bikes in my bikes folder, but what can i do of "install & tyres"?
Thanks and sorry for bad english.....


Extract the Bikes and Tyres folder, inside the MX Bikes folder.
Only that.  ;)

nico916

thanks, perfect bikes!!! :D

Jose Reina

March 06, 2017, 05:36:43 pm #22 Last Edit: March 06, 2017, 06:02:57 pm by Jose Reina

Updated the motorcycle TM SMM 450 SuperMoto to version 1.

I have put the bike chain, adjusted all the geometries in the 3d and improved textures of the bike. The 3d of this bike and its textures are finished. I have also added two skins ;)

I also add the bike's templates so you can make your skins;)

The following bikes will update them when I finish them

UPDATE TM SMM 450 v1  https://mega.nz/#!HxQhCTAA!-amXR0LygX1luo0FoJyXlkbBTRkQbVqqbw4Cs7C-2yA
Templates TM SMM 450  https://mega.nz/#!OkwFTKxA!sHB6bATGroNPk5T64w8oSgEcYobqMGoCelrEcG9TEzg

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

loinen

Thank you a lot!
Downloading..
And going to try it online.

Jose Reina

UPDATE



I update the TM SMM450 and Yamaha YZF450 bikes.

Adjusted the position of the pilot in both motorcycles, put the chain of the YZF, and adjusted of geometric in 3d and textures.

In the TM the wheel measurements have been adjusted.

Both bikes work properly and with the textures adjusted.

Add two skins to the Yamaha YZF450 and attached

UPDATE LINK HERE https://docs.google.com/uc?id=0Bx-AiEDnyjD6a3ZrQ0ZCZndPb00&export=download


Yamaha YZF450 TEMPLATES https://mega.nz/#!XxBSEQKI!PUwS5fKNN3rDQ84ZuHskfE-RgBojvwmkG9yYnICU_94

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

teeds

"Damn dirt bikers!" - Bubba

Jose Reina


Jose Reina



Updated
Yamaha YZF450 SM, TM SMM450 SM and Suzuki RMZ450 SM for use with Beta6


Added the modifications of chassis flexion of the new Beta 6.
Suzuki RMZ450 SM tuned in 3d geometries, improved textures, and set the bike chain.
Attached also the templates of the bike Suzuki RMZ450 SM

The three bikes are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

Updated Bike Link https://docs.google.com/uc?id=0Bx-AiEDnyjD6bDdwT18tM2hGRDQ&export=download

Templates for Suzuki RMZ450 SM https://drive.google.com/file/d/0Bx-AiEDnyjD6Z3ZGeWZnVmRMc0k/view

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post

GDUBMX

Thanks mate, will definitely grab these. Good job Jose
Add me on Steam : GDUBMX
GDUBMX YouTube

Jose Reina





Updated

Aprilia SXV450 SM and Kawasaki KXF450 SM for use with Beta6


Added the modifications of chassis flexion of the new Beta 6.
Aprilia SXV 450 SM and Kawasaki KXF 450 SM tuned in 3d geometries, improved textures, and set the bike chain and positions of the hands. Added three skins of each bike
Attached also the templates of the bike Aprilia SXV 450 and Kawasaki KXF 450

The bikes are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

I added a Yamaha YZF 450 bike file, because it was wrong, it's just the gfx.cfg file, which is included inside the SM_Yamaha_YZF450 folder, you just have to replace it. Are the positions of the hands in the first person view ;)

Updated Bikes Link  https://drive.google.com/uc?id=0Bx-AiEDnyjD6bElBQ29ZQV9FeFU&export=download

Templates Aprilia SXV and Kawasaki KXF  https://drive.google.com/uc?id=0Bx-AiEDnyjD6RkVYVTVPNHRta2c&export=download

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post