Author Topic: SuperMoto BikeMod v1.0  (Read 13331 times)

Jose Reina

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Re: SuperMoto Beta
« Reply #15 on: February 27, 2017, 05:49:25 PM »
This supermoto pack is soooo good. Even with the slight visual needs, the entire package is so well done (even if they are a conversion) and after figuring out the new "one stop sync shop" and getting all the gear, MXB actually looks like something from the Supermoto Des Nations series!


Thank you for all the hard work! I'll be enjoying these bikes every chance I get to play MXB.  :D

Ripping through Mid Ohio with the TM and a bunch of the new gear! It looks so fantastic! I am stoked to see this updated.  ;)

I am glad you like it!

Jose Reina

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Re: SuperMoto Beta
« Reply #16 on: February 28, 2017, 06:06:11 PM »
I update the first post with a new version of the Mod.

I added four more bikes, and corrected a few minor mistakes I had.

Be still a beta, and I still have a lot of work to do, I hope the next version, is the final.

Thanks and I hope you enjoy them

Link here and in the first post  ;)

https://docs.google.com/uc?id=0Bx-AiEDnyjD6Wkt1eUlON0lMbnc&export=download
« Last Edit: February 28, 2017, 06:08:31 PM by Jose Reina »

Mace-x

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Re: SuperMoto Beta
« Reply #17 on: March 01, 2017, 09:31:23 PM »
the bikes are awesome Jose, thanks a lot mate!  :)

Jose Reina

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Re: SuperMoto Beta
« Reply #18 on: March 01, 2017, 11:35:36 PM »
Thanks man ;)

nico916

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Re: SuperMoto Beta
« Reply #19 on: March 02, 2017, 12:10:17 PM »
Hello, sorry but i put bikes in my bikes folder, but what can i do of "install & tyres"?
Thanks and sorry for bad english.....

Jose Reina

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Re: SuperMoto Beta
« Reply #20 on: March 02, 2017, 01:55:14 PM »
Hello, sorry but i put bikes in my bikes folder, but what can i do of "install & tyres"?
Thanks and sorry for bad english.....

Extract the Bikes and Tyres folder, inside the MX Bikes folder.
Only that.  ;)

nico916

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Re: SuperMoto Beta
« Reply #21 on: March 02, 2017, 08:02:03 PM »
thanks, perfect bikes!!! :D

Jose Reina

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Re: SuperMoto Beta
« Reply #22 on: March 06, 2017, 04:36:43 PM »
Updated the motorcycle TM SMM 450 SuperMoto to version 1.

I have put the bike chain, adjusted all the geometries in the 3d and improved textures of the bike. The 3d of this bike and its textures are finished. I have also added two skins ;)

I also add the bike's templates so you can make your skins;)

The following bikes will update them when I finish them

UPDATE TM SMM 450 v1  https://mega.nz/#!HxQhCTAA!-amXR0LygX1luo0FoJyXlkbBTRkQbVqqbw4Cs7C-2yA
Templates TM SMM 450  https://mega.nz/#!OkwFTKxA!sHB6bATGroNPk5T64w8oSgEcYobqMGoCelrEcG9TEzg

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)
« Last Edit: March 06, 2017, 05:02:57 PM by Jose Reina »

loinen

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Re: SuperMoto Beta
« Reply #23 on: March 10, 2017, 09:51:46 PM »
Thank you a lot!
Downloading..
And going to try it online.

Jose Reina

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Re: SuperMoto Beta
« Reply #24 on: March 13, 2017, 04:26:22 PM »
UPDATE

I update the TM SMM450 and Yamaha YZF450 bikes.

Adjusted the position of the pilot in both motorcycles, put the chain of the YZF, and adjusted of geometric in 3d and textures.

In the TM the wheel measurements have been adjusted.

Both bikes work properly and with the textures adjusted.

Add two skins to the Yamaha YZF450 and attached

UPDATE LINK HERE https://docs.google.com/uc?id=0Bx-AiEDnyjD6a3ZrQ0ZCZndPb00&export=download


Yamaha YZF450 TEMPLATES https://mega.nz/#!XxBSEQKI!PUwS5fKNN3rDQ84ZuHskfE-RgBojvwmkG9yYnICU_94

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

teeds

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Re: SuperMoto Beta
« Reply #25 on: March 13, 2017, 04:55:53 PM »
GRoovey, cheers Jose.
"Damn dirt bikers!" - Bubba

Jose Reina

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Re: SuperMoto Beta
« Reply #26 on: March 13, 2017, 07:31:10 PM »
Thanks Teeds ;)

Jose Reina

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Re: SuperMoto Beta
« Reply #27 on: March 17, 2017, 05:58:07 PM »

Updated
 Yamaha YZF450 SM, TM SMM450 SM and Suzuki RMZ450 SM for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
Suzuki RMZ450 SM tuned in 3d geometries, improved textures, and set the bike chain.
Attached also the templates of the bike Suzuki RMZ450 SM

The three bikes are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

Updated Bike Link https://docs.google.com/uc?id=0Bx-AiEDnyjD6bDdwT18tM2hGRDQ&export=download

Templates for Suzuki RMZ450 SM https://drive.google.com/file/d/0Bx-AiEDnyjD6Z3ZGeWZnVmRMc0k/view

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post

GDUBMX

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Re: SuperMoto Mod || update 17-03-2017
« Reply #28 on: March 17, 2017, 07:59:41 PM »
Thanks mate, will definitely grab these. Good job Jose
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Jose Reina

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Re: SuperMoto Mod || update 17-03-2017
« Reply #29 on: March 28, 2017, 10:52:11 AM »


Updated
Aprilia SXV450 SM and Kawasaki KXF450 SM for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
Aprilia SXV 450 SM and Kawasaki KXF 450 SM tuned in 3d geometries, improved textures, and set the bike chain and positions of the hands. Added three skins of each bike
Attached also the templates of the bike Aprilia SXV 450 and Kawasaki KXF 450

The bikes are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

I added a Yamaha YZF 450 bike file, because it was wrong, it's just the gfx.cfg file, which is included inside the SM_Yamaha_YZF450 folder, you just have to replace it. Are the positions of the hands in the first person view ;)

Updated Bikes Link  https://drive.google.com/uc?id=0Bx-AiEDnyjD6bElBQ29ZQV9FeFU&export=download

Templates Aprilia SXV and Kawasaki KXF  https://drive.google.com/uc?id=0Bx-AiEDnyjD6RkVYVTVPNHRta2c&export=download

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post