Author Topic: Trees / shrubs object release  (Read 906 times)

Sandbiter

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Trees / shrubs object release
« on: March 26, 2017, 07:31:19 PM »


So here it is. The pack includes an .fbx file with 4 trees with trunk, 2 lowpoly trees and two shrubs (+ all the textures needed). Please be easy on them, don't use too much without knowing what you're doing.

https://www.mediafire.com/?pffm7k1qf119yqz

тғc

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Re: Trees / shrubs object release
« Reply #1 on: March 26, 2017, 09:11:00 PM »
Awesome Sandy good job mate :)
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conceptgraffmxs

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Re: Trees / shrubs object release
« Reply #2 on: March 27, 2017, 10:29:26 AM »
big big thanks !!!!!!!!!!!!!!!!!!!!!!!!!!!! :)
I also think soon make a pack obj public
« Last Edit: March 27, 2017, 10:30:58 AM by conceptgraffmxs »

TizZz

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Re: Trees / shrubs object release
« Reply #3 on: March 30, 2017, 02:15:50 AM »
hmmm and i am asking him trees for mxs since ages :)

Sandbiter

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Re: Trees / shrubs object release
« Reply #4 on: March 30, 2017, 06:32:55 AM »
hmmm and i am asking him trees for mxs since ages :)
Actually not as long as them haha

conceptgraffmxs

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Re: Trees / shrubs object release
« Reply #5 on: April 01, 2017, 10:53:40 AM »
i have big bug collision with tree

Asdrael

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Re: Trees / shrubs object release
« Reply #6 on: April 01, 2017, 10:58:09 AM »
Damn Bobby how drunk are you? Colliding with a tree is normal :p

(jokes aside, no idea but thanks a lot for releasing this Sandy).
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conceptgraffmxs

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Re: Trees / shrubs object release
« Reply #7 on: April 01, 2017, 11:01:49 AM »
non mais asdrael la collision me bloke jpeu rien faire apart retourner au stand et a 1 mettre des feuille ca me shoot direct
« Last Edit: April 01, 2017, 11:03:22 AM by conceptgraffmxs »

Asdrael

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Re: Trees / shrubs object release
« Reply #8 on: April 01, 2017, 11:12:00 AM »
Translating what Bobby said for Sandy:

"I can't do anything in game beside going back to the pits, I get punted by the leaves 1m away already".

So the question here is - how big is the collision box compared to the model? Also maybe there is a scaling issue between THT and HMF (not sure how it is for objects tho).
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conceptgraffmxs

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Re: Trees / shrubs object release
« Reply #9 on: April 01, 2017, 11:18:50 AM »
Translating what Bobby said for Sandy:

"I can't do anything in game beside going back to the pits, I get punted by the leaves 1m away already".

So the question here is - how big is the collision box compared to the model? Also maybe there is a scaling issue between THT and HMF (not sure how it is for objects tho).

oups sorry thanks for translating ads :)

Sandbiter

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Re: Trees / shrubs object release
« Reply #10 on: April 01, 2017, 01:01:48 PM »
Well.. The leaves are just planes. Planes are big squares. These squares just have a texture on them. So if you put collisions on the squares you'll colide with them.

Do not put collisions on the leaves. Just on the trunk. That results in being able to ride through the leaves, but you'll still colide with the trunk.

conceptgraffmxs

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Re: Trees / shrubs object release
« Reply #11 on: April 02, 2017, 05:07:08 PM »
Well.. The leaves are just planes. Planes are big squares. These squares just have a texture on them. So if you put collisions on the squares you'll colide with them.

Do not put collisions on the leaves. Just on the trunk. That results in being able to ride through the leaves, but you'll still colide with the trunk.

thanks dude