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Paints Creation Guide

Started by Snappe, October 01, 2014, 03:51:59 pm

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Snappe

October 01, 2014, 03:51:59 pm Last Edit: October 02, 2014, 08:02:29 pm by Snappe

  • Save your paint as a 24 bit tga. The filename must be correct:

    • livery.tga   (bike graphics)

    • bike_parts.tga   (bike metal parts)

    • onboard.tga   (steering / bars)

    • rider.tga    (rider kit)

    • helmet.tga

    • gloves.tga

    • boots.tga


  • Open PaintEd, click the Dir Read button and locate the folder where you saved the tga. After opening, you can click the name on the left side to see a preview on the right side

  • Type a name for your design in the Name box

  • Click the Pack button

  • Save your .pnt file with your design name


1Twelve

Pretty stupid question but what is PaintEd? and where can I get it? :-[
Making things for MXB is so much different than MXS..I'm like a lost puppy

𝖙𝖋𝖈


1Twelve

Thank you! And thanks for the quick reply!

radtad988

can any of you guys tell me a program to save .tga because my graphics turn up black
RAW 2 STROKE

PiBoSo


GDUBMX

what does the reload button do Piboso?
<br />GDUBMX YouTube<br />

PiBoSo


GDUBMX

Piboso where does the stand paint file save to? and what do we name it? thanks mate.
<br />GDUBMX YouTube<br />

PiBoSo

Quote from: gdubmx on March 04, 2016, 12:29:12 am
Piboso where does the stand paint file save to? and what do we name it? thanks mate.


The texture name is "stand".
It must be packed with the bike paint.

GDUBMX

<br />GDUBMX YouTube<br />

Ruubs

Could we possibly get the body protector and neck brace templates?

Alex

how do you add mud layers to models?

𝖙𝖋𝖈

It can only be setup before running your model through fbx2df. Works exactly the same as the shd file just with different naming and files involved.

http://forum.mx-bikes.com/index.php?topic=777.msg11394#msg11394

If you have any issues getting it working, probably best to start a new topic ;)

LastFriday


Still fairly new to this, but now you guys know how its made!