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March 28, 2024, 02:21:24 PM

News:

MX Bikes beta18j available! :)


Developer questions

Started by GDUBMX, March 28, 2017, 04:15:21 PM

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𝖙𝖋𝖈

Quote from: PiBoSo on August 09, 2017, 11:54:48 PM
Quote from: TFC on August 09, 2017, 10:02:37 PM
Quote from: PiBoSo on August 09, 2017, 10:01:14 PM
Quote from: TFC on August 09, 2017, 05:47:17 PM
Will skeletons be added in the future?

They are already supported, and used for the rider.

So is it possible to animate a 3d object as part of a scenery file?

No, it's not possible to animate the scenery.

So.. :D..

Will it be added at some point?

BadStar

If skeleton support is already in for the rider, does this mean someone can model a rider as a mod?
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PiBoSo

Quote from: TFC on August 10, 2017, 10:25:52 AM
Quote from: PiBoSo on August 09, 2017, 11:54:48 PM
Quote from: TFC on August 09, 2017, 10:02:37 PM
Quote from: PiBoSo on August 09, 2017, 10:01:14 PM
Quote from: TFC on August 09, 2017, 05:47:17 PM
Will skeletons be added in the future?

They are already supported, and used for the rider.

So is it possible to animate a 3d object as part of a scenery file?

No, it's not possible to animate the scenery.

So.. :D..

Will it be added at some point?

http://forum.mx-bikes.com/index.php?topic=149.msg25982#msg25982

Ruubs

Quote from: geofanatec on August 11, 2017, 12:34:39 AM
Without any documentation (naming of joints and stuff) or template I doubt it. Would be very difficult. Also, we don't know how animations work and how to compile.
http://forum.mx-bikes.com/index.php?topic=1367.msg20080#msg20080

𝖙𝖋𝖈

Quote from: PiBoSo on August 11, 2017, 12:37:01 AM
Quote from: TFC on August 10, 2017, 10:25:52 AM
Quote from: PiBoSo on August 09, 2017, 11:54:48 PM
Quote from: TFC on August 09, 2017, 10:02:37 PM
Quote from: PiBoSo on August 09, 2017, 10:01:14 PM
Quote from: TFC on August 09, 2017, 05:47:17 PM
Will skeletons be added in the future?

They are already supported, and used for the rider.

So is it possible to animate a 3d object as part of a scenery file?

No, it's not possible to animate the scenery.

So.. :D..

Will it be added at some point?

http://forum.mx-bikes.com/index.php?topic=149.msg25982#msg25982

So excluding people, that technique will work for any object I guess. Sounds good..

Will the flag animation also work well for ribbon / streamer style track markers? And if so would it allow for them to be broken and detach when hit? Or would it be just for looks I.e no physics.

philiaN

* GPB / WRS / KRP / MXB: started work on a launcher to better handle updates and modding

Can we expect the launcher for beta 7? And will there be more frequent updates then?

philiaN

August 25, 2017, 05:16:16 PM #96 Last Edit: August 25, 2017, 05:19:16 PM by philiaN
* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB: misc tasks for release

* GPB: misc tasks for release

* GPB: misc tasks for release

* GPB: misc tasks for release ( testing, debugging, updating the installer, exporting the changed models, tuning of the data, ... )

* GPB: misc tasks for release ( testing, debugging, updating the installer, exporting the changed models, tuning of the data, ... )

* GPB: misc tasks for release

* GPB: misc tasks for release

* GPB: misc tasks for release (August 24, 2017)

* [...]

March 17, 2017 * GPB / WRS / KRP / MXB: started work on a launcher to better handle updates and modding

Can we expect more frequent updates after beta7? Or is it the same long progress to update one game?

PiBoSo

Quote from: philiaN on August 25, 2017, 05:16:16 PM
* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB / WRS / KRP / MXB: cross-porting of the latest fixes and features

* GPB: misc tasks for release

* GPB: misc tasks for release

* GPB: misc tasks for release

* GPB: misc tasks for release ( testing, debugging, updating the installer, exporting the changed models, tuning of the data, ... )

* GPB: misc tasks for release ( testing, debugging, updating the installer, exporting the changed models, tuning of the data, ... )

* GPB: misc tasks for release

* GPB: misc tasks for release

* GPB: misc tasks for release (August 24, 2017)

* [...]

March 17, 2017 * GPB / WRS / KRP / MXB: started work on a launcher to better handle updates and modding

Can we expect more frequent updates after beta7? Or is it the same long progress to update one game?

The plan is to try to have more frequent updates after Beta7.
Fingers crossed  :-\

Asdrael

Is the current physics work on MXB more tyre, bike/suspension or rider focused? As per a quick forum past I cannot find right now, I think Snappe agreed that the rider behaviour (springs mostly) was an identified sure of realism issues?
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PiBoSo

Quote from: Asdrael on August 30, 2017, 10:29:05 AM
Is the current physics work on MXB more tyre, bike/suspension or rider focused? As per a quick forum past I cannot find right now, I think Snappe agreed that the rider behaviour (springs mostly) was an identified sure of realism issues?

Trying to improve all physics areas.
The goal is to lap Nevada consistently.

philiaN

Quote from: PiBoSo on August 30, 2017, 11:14:56 AM
Trying to improve all physics areas.
The goal is to lap Nevada consistently.

Now i got really excited about beta 7

GDUBMX

can we have Nevada now? and lets put a ROUGH date on that beta 7.... things are reallly dead around here hahaha
<br />GDUBMX YouTube<br />

BadStar

Yes please on Nevada! Maybe just give us a PM link as "beta beta" testers!! 
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Bj Slice

Will definitely put a test Nevada with Beta 7. Would be awesome combo.
"Practice not until you get it right. But practice until you can never get it wrong, and make it a routine"


teeds

Great to see work on physics but it would be good to see the problem with vertical travel of multiplayer opponents fixed. Unfortunately it's making close racing very tricky around any jumps. I think the same problem now exists in GPB, seen when a bike crashes and gets some air, could be wrong but it looks similar.

Hopefully it's on the list for B7 already.
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