Author Topic: NEW- AMA Outdoor National Pack - All National Tracks *Project On Hold*  (Read 4367 times)

Sandbiter

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 1198
    • View Profile
    • RK Web development
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #15 on: April 18, 2017, 07:01:53 AM »
The deformation technique asdrael and i talked about will be forming braking bumps etc. It could also be used for ruts. Highpoint will be rough though.

Asdrael

  • OEM Nerd
  • Hero Member
  • Sr. Member
  • *****
  • Posts: 958
    • View Profile
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #16 on: April 18, 2017, 09:43:18 AM »
The deformation technique asdrael and i talked about will be forming braking bumps etc. It could also be used for ruts. Highpoint will be rough though.

Before I start - did you try anything or not yet?


And yes, if this deformation "idea" works, you can start with a perfectly groomed track and end up with roughness how you want it. The only downside is that it will always be by removing dirt, never by building up mounds.
Donate to me -> feed my coffee addiction -> get more mods!
OEM pack for Beta7

Sandbiter

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 1198
    • View Profile
    • RK Web development
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #17 on: April 18, 2017, 09:55:23 AM »
The deformation technique asdrael and i talked about will be forming braking bumps etc. It could also be used for ruts. Highpoint will be rough though.

Before I start - did you try anything or not yet?


And yes, if this deformation "idea" works, you can start with a perfectly groomed track and end up with roughness how you want it. The only downside is that it will always be by removing dirt, never by building up mounds.
Didn't try anything yet. But I'm fairly sure it'll work great.
Nope, won't be building up any. I hope Piboso will add this to deformation at a later stage.

Sandbiter

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 1198
    • View Profile
    • RK Web development
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #18 on: April 18, 2017, 12:05:21 PM »
Ill at home. Time to do some more work on the track.



тғc

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 2669
    • View Profile
    • TFC's YouTube
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #19 on: April 18, 2017, 12:06:57 PM »
Sandy I think you should upload all your people textures to the asset thread mate ;)
Last Project Red Bud Replica

Current Project Unadilla Replica

Next Project Unknown

Buy Me a Beer

Sandbiter

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 1198
    • View Profile
    • RK Web development
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #20 on: April 18, 2017, 12:10:05 PM »
Sandy I think you should upload all your people textures to the asset thread mate ;)
Not sure if I can. Got them from Maxim Tison. The brain behind MXSGP series (mx simulator).

Asdrael

  • OEM Nerd
  • Hero Member
  • Sr. Member
  • *****
  • Posts: 958
    • View Profile
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #21 on: April 18, 2017, 12:16:06 PM »
Still waiting for a MonsterGirl model.
Donate to me -> feed my coffee addiction -> get more mods!
OEM pack for Beta7


Asdrael

  • OEM Nerd
  • Hero Member
  • Sr. Member
  • *****
  • Posts: 958
    • View Profile
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #23 on: April 18, 2017, 12:20:27 PM »
I did miss it.

Needs bigger polys tho LOL
Donate to me -> feed my coffee addiction -> get more mods!
OEM pack for Beta7

Sandbiter

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 1198
    • View Profile
    • RK Web development
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #24 on: April 18, 2017, 12:24:28 PM »
I did miss it.

Needs bigger polys tho LOL
Tried to keep her very low poly so it wouldn't hurt too much on slow PCs. This one is actually made from all the other human models I have which were made for crowd models. They still need textures though.

Because of the low poly count it's hard to make big 'polys' hahahah

Asdrael

  • OEM Nerd
  • Hero Member
  • Sr. Member
  • *****
  • Posts: 958
    • View Profile
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #25 on: April 18, 2017, 12:25:21 PM »
I was just talking about Polytities.
Donate to me -> feed my coffee addiction -> get more mods!
OEM pack for Beta7

Sandbiter

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 1198
    • View Profile
    • RK Web development
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #26 on: April 18, 2017, 12:29:17 PM »
I know.

Still wanted to clarify why it was low poly.

Asdrael

  • OEM Nerd
  • Hero Member
  • Sr. Member
  • *****
  • Posts: 958
    • View Profile
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #27 on: April 18, 2017, 12:31:29 PM »
More seriously, for Nationals, crowd "panels" are more than sufficient. I don't think polys will bring much really.
Donate to me -> feed my coffee addiction -> get more mods!
OEM pack for Beta7

тғc

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 2669
    • View Profile
    • TFC's YouTube
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #28 on: April 18, 2017, 01:50:53 PM »
As a rough guide, at least for me, the Stewart Compound objects come to 160,000 tri's give or take.

Think about it like this: Most bike models are pushing 200 sometimes more with LOD versions that are just copies of the main model, and riding on js7 with 8 people doesn't lag.

My guess is that you could probably push close to 300,000 tri's for track objects before you started to notice performance hits. I made a test track for WRS that's a 3d road loop on a 1k heightmap, that was probably well over 400k tri's and it ran smooth locally.

However, that's assuming you can squeeze your 300k tri's through fbx2edf ;D

Best off splitting the objects into different scenes in the hmf and tht. Still, giving Miss Monster Energy some double D polys would probably not even make a dent.. Except maybe in Asdraels pants lol..
« Last Edit: April 18, 2017, 01:54:31 PM by TFC »
Last Project Red Bud Replica

Current Project Unadilla Replica

Next Project Unknown

Buy Me a Beer

Sandbiter

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 1198
    • View Profile
    • RK Web development
Re: NEW- AMA Outdoor National Pack - All National Tracks DOWNLOAD....
« Reply #29 on: April 18, 2017, 02:06:13 PM »
As a rough guide, at least for me, the Stewart Compound objects come to 160,000 tri's give or take.

Think about it like this: Most bike models are pushing 200 sometimes more with LOD versions that are just copies of the main model, and riding on js7 with 8 people doesn't lag.

My guess is that you could probably push close to 300,000 tri's for track objects before you started to notice performance hits. I made a test track for WRS that's a 3d road loop on a 1k heightmap, that was probably well over 400k tri's and it ran smooth locally.

However, that's assuming you can squeeze your 300k tri's through fbx2edf ;D

Best off splitting the objects into different scenes in the hmf and tht. Still, giving Miss Monster Energy some double D polys would probably not even make a dent.. Except maybe in Asdraels pants lol..
Hahahaha. I might update her some time.

Highpoint's objects is around 30k tris. So I could add a whole lot more if I'd like haha