Author Topic: upcoming models  (Read 5673 times)

pacopastor34

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Re: upcoming models
« Reply #30 on: October 14, 2017, 07:47:57 AM »
Looks extremely good. I love 80-85cc bikes.

Alex

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Re: upcoming models
« Reply #31 on: October 17, 2017, 01:55:19 PM »
having fun making this. (lo poly no norms)


« Last Edit: October 17, 2017, 08:07:18 PM by Alex »

Twitch135

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Re: upcoming models
« Reply #32 on: October 17, 2017, 02:40:31 PM »
Looking good man, keep up the good work.  :)

Sandbiter

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Re: upcoming models
« Reply #33 on: October 25, 2017, 05:30:33 PM »
having fun making this. (lo poly no norms)


https://s1.postimg.org/92tbwjiqsv/dfd.png
Looks good Alex. You should definitely finish that one! I've always wanted to race 85's in an mx sim.

Alex

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Re: upcoming models
« Reply #34 on: October 26, 2017, 02:34:05 AM »
having fun making this. (lo poly no norms)


https://s1.postimg.org/92tbwjiqsv/dfd.png
Looks good Alex. You should definitely finish that one! I've always wanted to race 85's in an mx sim.

thanks man. its pretty much all done. will do some renders of it later today. just small things to go. maybe have to re map some things. i made it pretty detailed so its no lo-poly masterpeice but not sure if it was all going to work so if not atleast have something to do renders with. but hopefully it works out. keen to model some more. the shroud is done by tfc btw

тғc

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Re: upcoming models
« Reply #35 on: October 26, 2017, 07:31:05 AM »
It looks fine, you can get away with quite a lot. How many tri's is it?
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Alex

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Re: upcoming models
« Reply #36 on: October 27, 2017, 04:39:11 AM »
prob be 150k when all done. and the kx is around 80 if i can remember.

Sandbiter

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Re: upcoming models
« Reply #37 on: October 27, 2017, 10:20:20 AM »
150? :o Where did you sneak in all those polygons? My kawi model is 30k atm and almost finished. I'm definitely going to add some more detail in certain parts though.

Alex

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Re: upcoming models
« Reply #38 on: October 27, 2017, 10:40:59 AM »
just on small detail shit no one will even notice probably. calipers, front brake and clutch levers etc. but i modeled the thread on the shock and stuff like that that can just be textured for game.

Alex

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Re: upcoming models
« Reply #39 on: October 27, 2017, 10:42:27 AM »
pretty much everything in the photo above has been re done.

Sandbiter

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Re: upcoming models
« Reply #40 on: October 27, 2017, 10:54:26 AM »
Oh okay, sounds good. Perhaps I can modify my kawi into an 85 as well, but I doubt I can.. The 85 looks way different. A 2 stroke version would work though.

Sandbiter

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Re: upcoming models
« Reply #41 on: October 27, 2017, 10:14:48 PM »



Some people will say my barpad has unnecessary polygons. I say that I saved lots of polygons on other parts so I can make my front-end a higher polygon count for first-person players. I know I can have a different model for first-person in Mx Bikes (I can, can't I?). However, I'm also making this model for Mx Simulator, which doesn't support that.

Current polygon count:
14.778 faces
27.646 tris

Release for Mx Bikes will probably be the same as Damien did with his models. Stock bike release, source files for sale.

Things to do:
Brake calipers
Cables
Handlebar stuff
Finish details like bolts etc.
Unwrapping
High-poly modelling
Baking
Texturing
« Last Edit: October 27, 2017, 10:17:32 PM by Sandbiter »

Sandbiter

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Re: upcoming models
« Reply #42 on: October 27, 2017, 10:38:28 PM »
Whatever......lol (won't buy crap).

You won't have to unless you want to mod the bike yourself ;)

philiaN

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Re: upcoming models
« Reply #43 on: October 27, 2017, 10:58:04 PM »
bike animations are planned? proper dirt textures? allowed to paint the bike?
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Sandbiter

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Re: upcoming models
« Reply #44 on: October 27, 2017, 11:22:13 PM »
bike animations are planned? proper dirt textures? allowed to paint the bike?
Animations would be cool, I'm definitely going to look into it.
Proper dirt textures are planned off course!
I think I'll make this Mx Bikes model a bit different to the Mx Sim one. The Mx Bikes model will have different uv mapping and different first- and thirdperson models. I'm planning to do the uv mapping like Snappe did with the MSM bikes and release the plastics uv for free. That way everyone can still add custom paints to the bike, without having to buy the whole source file package.

The release will be later than Mx Sim's release though.