Author Topic: Suggestions for beta8 and beyond  (Read 269 times)

philiaN

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Suggestions for beta8 and beyond
« on: September 17, 2017, 05:09:48 AM »
So, when it comes to the next betas

Major Problems who needs big improvements

1. Online Stability/Netcode

This comes back to all piboso games and should be the highest priority - again. It would be interesting to know what piboso thinks about the capabilities of the engine. How many players should the engine handle without problems?

2. The difference between the different soils

Currently MXB has soil, soft soil, hardpacked soil, gravel, sand and asphalt. But they all feel identical except asphalt. Oh and dont forget dry and wet conditions. I would love to see how improvements to the soils would effect the throttle/brake control. At this time it feels way to unnatural.. a better grip wouldn't make mxb more arcade-ish, imo it would make it more realistic.

3. Physics improvements

Piboso is working on that - finally, it feels like he hasn't implemented any real improvements or tweaks on that matter since beta 3 - except tyre simulation.

Wishlist

Realistic deformation - So tracks could be made without any premade lines.

Ruts - like we have now



Braking bumps



Ruts/Berms



Cosmetic stuff

1. New Rider Model - in work

2. advanced configure of the styles for the plate numbers and rider jersey (fonts, color, size, shapes to cut the fonts if possible etc.)

So we dont need so many bike and rider skins. just one for each team

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Mace-x

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Re: Suggestions for beta8 and beyond
« Reply #1 on: September 17, 2017, 05:58:15 AM »



that would suck, i like the idea so much but there`s a couple of problems right now with ruts and berms.
the dirt isnt movable so the ruts and berms are like cement, so the dirt doesnt move like it usually would and you end falling because a cement rut trapped your wheel.
and i seriously doubt you can get the wheels on a rut of a tyre size, heck, even triple that size would be so hard, there needs to be a major improvement in physics and some game mechanics/tweaks in order to tacke those ruts and berms down.

TFC

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Re: Suggestions for beta8 and beyond
« Reply #2 on: September 17, 2017, 10:22:21 AM »
Cosmetic stuff 2:

I tried to make a few number / letter sets and couldn't do italic writing due to horizontal tracking.

Pib announced a fix for this in the daily dev, so we will be able to create our own styles and have them actually look good. I will be making some at some point after the next beta, and if others make some that are worth while we could create a big single download pack.
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philiaN

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Re: Suggestions for beta8 and beyond
« Reply #3 on: October 09, 2017, 03:41:03 AM »
that would suck, i like the idea so much but there`s a couple of problems right now with ruts and berms.
the dirt isnt movable so the ruts and berms are like cement, so the dirt doesnt move like it usually would and you end falling because a cement rut trapped your wheel.
and i seriously doubt you can get the wheels on a rut of a tyre size, heck, even triple that size would be so hard, there needs to be a major improvement in physics and some game mechanics/tweaks in order to tacke those ruts and berms down.

Sorry i guess those pictures were to misleading :)

I didn't meant the deepness of the ruts, the actual ruts are good enough, not perfect but OK. My idea was more like that the deformation will also create the braking berms. So when you brake the rut will go a littlebit deeper and when you release the brake it will add a little bit. That would simulate the dragging of the dirt ( if that make sense)

Same for the berms: when the bike is leaning it would make the inside deeper and the outside higher
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pacopastor34

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Re: Suggestions for beta8 and beyond
« Reply #4 on: October 09, 2017, 09:26:29 AM »
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