Author Topic: High Point 2017 - WIP  (Read 2455 times)

philiaN

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High Point 2017 - WIP
« on: October 31, 2017, 05:08:29 AM »
BETA v01 - WIP

Downloadlink: https://drive.google.com/open?id=0BwkVCs_TRhy5bm84TTJBa1VJbHM

<a href="https://www.youtube.com/v/V6DpOrQJ8EE" target="_blank" class="new_win">https://www.youtube.com/v/V6DpOrQJ8EE</a>
« Last Edit: October 31, 2017, 11:20:51 PM by philiaN »
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Clutch_Luck

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Re: High Point 2017 - WIP
« Reply #1 on: October 31, 2017, 08:14:49 PM »
Hey philiaN that link sent me to the correct download but I had to download twice. The first download was a 1.47mb EXE file. I thought that was pretty sketchy so I used Avast to scan it and it was malware. The second file was legit but someone who isn't paying attention could easily have installed that.

Asdrael

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Re: High Point 2017 - WIP
« Reply #2 on: October 31, 2017, 09:17:25 PM »
Yeah you need to start uploading on googledrive or dropbox mate.

On to the track - it's really good. Almost everything flows nicely. A few comments:
- I feel like the base layout (hills etc) should be higher, are you sure you didn't mess up the scaling there?
- Some ruts are too low and don't grab your tires at all. I think people will avoid those and it won't generate any deformation. Others are perfectly fine though.
- The longest triple (not really uphill) has a wierd kick. You might want to revise the take off (at 5:00 in your video).
- there is a downhill that currently has like two rollers, before you go uphill and then take a left to the former finish table. Normally, you could double those from the outside line but it's currently impossible (video, 5:20)
- I think you are missing 2 rollers in the rollers section?

But great job, good start on this one. I like the semi-roughness ;)
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Heathen

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Re: High Point 2017 - WIP
« Reply #3 on: October 31, 2017, 10:07:20 PM »
Played the track for a bit, to me it felt realy good with the 250F(cant say anything about the 450F dont ride it yet), except for that one damn tripple that i cant seem to make it over, but im new to the game so, other then that cant wait for the full version to come out! great job

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philiaN

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Re: High Point 2017 - WIP
« Reply #4 on: October 31, 2017, 11:41:15 PM »
Its now on google drive! Sorry i thought that file-upload is malware free :/ Never had the .exe download

Quote
- I feel like the base layout (hills etc) should be higher, are you sure you didn't mess up the scaling there?

It should be correct but i will check it again

Quote
- Some ruts are too low and don't grab your tires at all. I think people will avoid those and it won't generate any deformation. Others are perfectly fine though.

The ruts are at a super early state (v02, just corrected once the opacity) :D but i quite liked them. so it was good enough for the beta. i want that some ruts are more like "little helpers" they wont give you too much grip - but will help you to get your line.

Quote
- The longest triple (not really uphill) has a wierd kick. You might want to revise the take off (at 5:00 in your video).

Yes i know that it has a weird kick :D it's like the v10 of it and still not like i want it, but it helps if you try some different suspension settings.

Quote
- there is a downhill that currently has like two rollers, before you go uphill and then take a left to the former finish table. Normally, you could double those from the outside line but it's currently impossible (video, 5:20)

Ohh, ok i thought the whole time that its impossible to jump it :D But at 7:20 it's clear that it can be done :) I will change it!
Quote
- I think you are missing 2 rollers in the rollers section?

Actually its 4 "big" rollers and then on the straight there are 4 "small and wider" rollers

Quote
except for that one damn tripple that i cant seem to make it over

Yea, dont know if that is possible to jump on a 250 :/ havent saw any 250 footage - but even the some pros on the 450 aren't jumping it. so i guess its super hard on the 250
« Last Edit: October 31, 2017, 11:52:16 PM by philiaN »
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philiaN

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Re: High Point 2017 - WIP
« Reply #5 on: November 01, 2017, 12:06:42 AM »
I just found out that you can "triple" the jump at 12:48

So i will redo this again :)
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philiaN

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Re: High Point 2017 - WIP
« Reply #6 on: November 01, 2017, 05:23:49 AM »
beta 02 uploaded
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joao santos 17

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Re: High Point 2017 - WIP
« Reply #7 on: November 01, 2017, 06:46:32 AM »
In first post Phil?

philiaN

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Re: High Point 2017 - WIP
« Reply #8 on: November 01, 2017, 06:55:35 AM »
Yea
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joao santos 17

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Re: High Point 2017 - WIP
« Reply #9 on: November 01, 2017, 08:00:52 AM »
Ok go to home right Now and give it a try in 15 minutes

joao santos 17

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Re: High Point 2017 - WIP
« Reply #10 on: November 01, 2017, 08:31:02 AM »
Think the elevations changes are a little flat phill and the big step up seems to be more deeper on the bottom and the jump more higher

joao santos 17

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Re: High Point 2017 - WIP
« Reply #11 on: November 01, 2017, 08:33:00 AM »
And the triple step up before the finish too but good work at all phill

joao santos 17

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Re: High Point 2017 - WIP
« Reply #12 on: November 01, 2017, 08:36:50 AM »

joao santos 17

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Re: High Point 2017 - WIP
« Reply #13 on: November 01, 2017, 09:34:00 AM »
Sorry um talking about the other big jump Next to the jump oficial 7.10

joao santos 17

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Re: High Point 2017 - WIP
« Reply #14 on: November 01, 2017, 09:37:48 AM »
But no problem at all the track its awesome keep good work phill