Author Topic: High Point 2017 - WIP  (Read 5085 times)

philiaN

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Re: High Point 2017 - WIP
« Reply #45 on: November 02, 2017, 02:45:22 PM »
We still need some AMA tracks:

(Budds Creek) 2017
Hangtown
Ironman
Muddy Creek
Thunder Valley
(Southwick) 2017
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Asdrael

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Re: High Point 2017 - WIP
« Reply #46 on: November 02, 2017, 02:47:17 PM »
My order:
Ironman, Muddy Creek, Hangtown, Thundervalley.

I think Muddy Creek is almost complete from Vortex though.
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Sandbiter

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Re: High Point 2017 - WIP
« Reply #47 on: November 02, 2017, 02:54:54 PM »
I could try and upload some of my objects this weekend. I'll have to use teamviewer to get all the files though cuz I forgot to put them on my macbook earlier this year..

Southwick didn't change though, did it? Surely it needs an update (mainly objects IMO..) but the layout didn't change I think.
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Heathen

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Re: High Point 2017 - WIP
« Reply #48 on: November 02, 2017, 07:06:39 PM »
So im still pissed i can't make it over that tripple, i just went for it that 1 run and yeah shit happend.

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Asdrael

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Re: High Point 2017 - WIP
« Reply #49 on: November 02, 2017, 08:22:13 PM »
Just tried beta 4. It's great! The only thing is I think you could have toned down the roughness a tad. It's going to be brutal when the in game deformation really kicks in...
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GDUBMX

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Re: High Point 2017 - WIP
« Reply #50 on: November 02, 2017, 09:50:27 PM »
@phil... Thunder valley please!
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Asdrael

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Re: High Point 2017 - WIP
« Reply #51 on: November 03, 2017, 09:51:44 AM »
Just wanna say that I played more than an hour on that track yesterday. Having great fun on it - it's still on the rougher side of things but not that bad that it throws you off. You can make most lines work, but when you find your own it really clicks. There might be a few unintended "fast" lines though that are doable with the 450 only but your throttle game must be on point :p
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philiaN

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Re: High Point 2017 - WIP
« Reply #52 on: November 03, 2017, 10:05:53 AM »
Yeah the roughness is like the v03, so there is still a little to improve! But in the end i have to slow down some sections :D otherwise the track is too fast
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Asdrael

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Re: High Point 2017 - WIP
« Reply #53 on: November 03, 2017, 10:27:09 AM »
btw - race data doesn't work.

Also, is it ~1:1.1 scale or did you stick to 1:1 this time?
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philiaN

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Re: High Point 2017 - WIP
« Reply #54 on: November 03, 2017, 11:38:13 AM »
10% upscaled :)

Dude i made a 1 hour video tutorial for my text guide... sound doenst work.... FML
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