Author Topic: [WIP] 2-Stroke Sound 125|250|300  (Read 600 times)

pacopastor34

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Re: [WIP] 2-Stroke Sound 125|250|300
« Reply #30 on: November 13, 2017, 02:08:43 AM »
attempt 2 at the power band.. lil stronger

I'm not going back to stock sounds..ahah

<a href="https://www.youtube.com/v/BKOoj4j6Yz0&amp;feature=youtu.be" target="_blank" class="new_win">https://www.youtube.com/v/BKOoj4j6Yz0&amp;feature=youtu.be</a>
Really good, maybe the blending could be a bit more natural, try to do a perfect loop. Good start man.

Alex

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Re: [WIP] 2-Stroke Sound 125|250|300
« Reply #31 on: November 13, 2017, 02:09:07 AM »
dude you nailed it. good work

BadStar

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Re: [WIP] 2-Stroke Sound 125|250|300
« Reply #32 on: November 13, 2017, 04:39:15 PM »
I agree on blending. Just fyi: I only modified the top end, so NO efforts to blend have been made for those vids.
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pacopastor34

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Re: [WIP] 2-Stroke Sound 125|250|300
« Reply #33 on: November 13, 2017, 05:23:34 PM »
I agree on blending. Just fyi: I only modified the top end, so NO efforts to blend have been made for those vids.

I thought it when you said:

Don't expect any sound mod releases from me.. I can't even get the samples to work in max's program lol..

but I'm having fun goofing around with the sounds anyhow!


You only have to open the program and open a .scl file located inside each bike folder(The program needs physics and tyres to do the job). Piboso's .wav are encrypted so, they won't work in MaxSCL. Another tip: .wav files should be 16bit.

BadStar

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Re: [WIP] 2-Stroke Sound 125|250|300
« Reply #34 on: November 13, 2017, 07:23:11 PM »
Thx paco.. I'll continue messing with it after work
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BadStar

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Re: [WIP] 2-Stroke Sound 125|250|300
« Reply #35 on: November 14, 2017, 01:07:44 AM »
I've yet to get past the .cfg error that is immediate upon folder loading..arg

Ill stick with my bassackwards ways of modding it for now..  >:(

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pacopastor34

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Re: [WIP] 2-Stroke Sound 125|250|300
« Reply #36 on: November 14, 2017, 02:18:54 AM »
I've yet to get past the .cfg error that is immediate upon folder loading..arg

Ill stick with my bassackwards ways of modding it for now..  >:(



If you are opening the .scl file from the bikes/bike whatever you should go to tyres and unpack .pkz