Author Topic: MX Bikes beta7b  (Read 4924 times)

Asdrael

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Re: MX Bikes beta7b
« Reply #15 on: November 17, 2017, 11:12:10 AM »
I agree Teeds. I have a feeling that there is less resistance moving forward, both on the ground and in the air (jumping), as if the aerodynamics got better. Not complaining though, it does feel better and brings 250f and 450f closer together, especially in SX.
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Skunkie132

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Re: MX Bikes beta7b
« Reply #16 on: November 18, 2017, 07:30:52 PM »
First off, congratulations on beta 7(b).
However it makes me feel alot less in control of the bike, I mean the guy already had spaghetti arms when it came to turning the bike around, but now it seems like he cant pull or push on the handle bars at all anymore, or is there a setting to change this?

Asdrael

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Re: MX Bikes beta7b
« Reply #17 on: November 18, 2017, 09:26:45 PM »
Been struggling since installing Beta7b.

Clean install (no mods, cleaning the Documents/Piboso as well). Reinstalled everything, re-DL mods, etc. I am stuck on Syncing towards servers. Even if I run my own, and in that case the log just states that my client disconnected.

Any suggestions?
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PizzaChet

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Re: MX Bikes beta7b
« Reply #18 on: November 20, 2017, 05:41:22 PM »
Same here. Before and after d/l'ing OEM pack it froze up trying to go online with a fresh install on a new computer.

тғc

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Re: MX Bikes beta7b
« Reply #19 on: November 22, 2017, 05:04:57 PM »
PiBoSo / Snappe, seems we have uncovered something strange here in both testing and online:

If people load Unadilla in Beta 7, they see all normal maps working properly.

If people load Unadilla in Beta 7b, they see a shiny looking mess.

I can confirm this myself, having compiled the track using Beta 7, and just now installing Beta 7b and testing it.

Any thoughts as to what might have changed between the two graphically? For example, is this un-intentional etc..

Thanks.
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Twitch135

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Re: MX Bikes beta7b
« Reply #20 on: November 22, 2017, 05:12:39 PM »
PiBoSo / Snappe, seems we have uncovered something strange here in both testing and online:

If people load Unadilla in Beta 7, they see all normal maps working properly.

If people load Unadilla in Beta 7b, they see a shiny looking mess.

I can confirm this myself, having compiled the track using Beta 7, and just now installing Beta 7b and testing it.

Any thoughts as to what might have changed between the two graphically? For example, is this un-intentional etc..

Thanks.
I was playing unadilla with beta7b with no shiny mess or crashing issues.

тғc

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Re: MX Bikes beta7b
« Reply #21 on: November 22, 2017, 05:17:47 PM »
PiBoSo / Snappe, seems we have uncovered something strange here in both testing and online:

If people load Unadilla in Beta 7, they see all normal maps working properly.

If people load Unadilla in Beta 7b, they see a shiny looking mess.

I can confirm this myself, having compiled the track using Beta 7, and just now installing Beta 7b and testing it.

Any thoughts as to what might have changed between the two graphically? For example, is this un-intentional etc..

Thanks.
I was playing unadilla with beta7b with no shiny mess or crashing issues.

Then I am not sure what's going on.. some people have perfect normal map, some have shiny looking floor, some have crashes some don't.

The only link I can find and one I've just figured out is the difference between b7 and b7b.

Are your graphics up enough? In b7 I I turned stuff off the big normal disappeared.
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Twitch135

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Re: MX Bikes beta7b
« Reply #22 on: November 22, 2017, 05:25:56 PM »
PiBoSo / Snappe, seems we have uncovered something strange here in both testing and online:

If people load Unadilla in Beta 7, they see all normal maps working properly.

If people load Unadilla in Beta 7b, they see a shiny looking mess.

I can confirm this myself, having compiled the track using Beta 7, and just now installing Beta 7b and testing it.

Any thoughts as to what might have changed between the two graphically? For example, is this un-intentional etc..

Thanks.
I was playing unadilla with beta7b with no shiny mess or crashing issues.

Then I am not sure what's going on.. some people have perfect normal map, some have shiny looking floor, some have crashes some don't.

The only link I can find and one I've just figured out is the difference between b7 and b7b.

Are your graphics up enough? In b7 I I turned stuff off the big normal disappeared.
My graphics are all on High in game. I didn't do anything to the settings on my graphics card which is GTX1050ti. Not using fullscreen its in windowed. Probably doesn't have anything to do with it, but are the people who are having the issue using Syncshop? I'm not.

тғc

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Re: MX Bikes beta7b
« Reply #23 on: November 22, 2017, 06:17:09 PM »
No I'm not using it either.. But I got the shiny textures just by installing b7b.

I backed up my profile so will try adding it back. Maybe something in there is causing the problem.

On another note, my draw distance seems messed up in 7b too.. Specifically in relation to the normal maps both the big one and the tiled ones below.

It would be nice to have some input from PiBoSo or Snappe. Maybe one of you guys could test it out and see what it looks like for you..
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MotoSavage

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Re: MX Bikes beta7b
« Reply #24 on: November 22, 2017, 06:32:14 PM »
No I'm not using it either.. But I got the shiny textures just by installing b7b.

I backed up my profile so will try adding it back. Maybe something in there is causing the problem.

On another note, my draw distance seems messed up in 7b too.. Specifically in relation to the normal maps both the big one and the tiled ones below.

It would be nice to have some input from PiBoSo or Snappe. Maybe one of you guys could test it out and see what it looks like for you..

Seemed like my draw distance rendering was a bit off after installing 7b as well(can see tiling weird). As well as the shiny ground on your track. At one point some of the textures wouldn't even load correctly for me on Winchester, but hasn't messed up like that since then

john_710

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Re: MX Bikes beta7b
« Reply #25 on: November 25, 2017, 04:00:23 PM »
Thanks pib for the update!

odd problem though,when I start 7b it takes a long time to pop up on the screen.I checked out my task manager and it said mx bikes is using 100% of my disk (C:) Is there any thing I can do to fix it?

BadStar

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Re: MX Bikes beta7b
« Reply #26 on: November 25, 2017, 08:05:14 PM »
Thanks pib for the update!

odd problem though,when I start 7b it takes a long time to pop up on the screen.I checked out my task manager and it said mx bikes is using 100% of my disk (C:) Is there any thing I can do to fix it?

This is the same for me. Its not a game breaker just happens when launching the game, but still.
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JumPerr

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Re: MX Bikes beta7b
« Reply #27 on: November 26, 2017, 04:48:31 PM »
Hi i have a problem i cant play this game





Yamaha285

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Re: MX Bikes beta7b
« Reply #28 on: November 26, 2017, 06:42:41 PM »
Since B7 i have not been able to get online. Testing works fine. I see 3 guys online and my game crashes out during syncing every time. Whats the deal Here? I want to ride online but this is starting to frustrate me why it keeps crashing. Any ideas on what my problem may be?

motopsycho87

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Re: MX Bikes beta7b
« Reply #29 on: December 12, 2017, 09:23:20 PM »
For once everything works perfect for me...  ;)