• Welcome to MX Bikes Official Forum. Please login or sign up.
 
March 29, 2024, 10:13:12 AM

News:

MX Bikes beta18j available! :)


How to import our own models

Started by frankie, October 02, 2014, 04:07:31 PM

Previous topic - Next topic

frankie

When can we import our own bike models in this game?

Ruubs

We can already. You can find how to do it on the GP-bikes forum.

MX181

Quote from: Sandbiter on October 02, 2014, 04:13:17 PM
We can already. You can find how to do it on the GP-bikes forum.

care to link us as i looked for awhile today with no luck haha

Live by the YOLO - UID #2


kamloops

Quote from: Sandbiter on October 02, 2014, 04:17:40 PM
Quote from: MX181 on October 02, 2014, 04:14:44 PM
Quote from: Sandbiter on October 02, 2014, 04:13:17 PM
We can already. You can find how to do it on the GP-bikes forum.

care to link us as i looked for awhile today with no luck haha

http://forum.piboso.com/index.php?topic=544.0
Hey Sand,
Do you plan to import your bikes in MXB?

Ruubs

If I'll finish any of my stuff, yes, that'll probably not happen in the next 10 years though.

daffernn

We need to find someone to import a model and dumb it down alittle hahaha its so confusing, sim was so easy to import haha.

kamloops

Quote from: Sandbiter on October 02, 2014, 08:24:37 PM
If I'll finish any of my stuff, yes, that'll probably not happen in the next 10 years though.
Ahaha, I understand that.

RiccoChicco

If anyone want to import his model ingame I'm ready to answer specific questions. Feel free to ask.  :)

frankie

Quote from: RiccoChicco on October 02, 2014, 08:47:57 PM
If anyone want to import his model ingame I'm ready to answer specific questions. Feel free to ask.  :)

Well i was planing to import this model but....cant find it out, its too confusing.



Render is from Jeston

RiccoChicco

I like the model!   :D

Well, the first thing to do is to take a look at the gfx.cfg (open it in a simple text editor) in the 350xf to understand how parts are separated for the 3D. This file is quite simple to understand but contains a lot of useful informations.

frankie

Quote from: RiccoChicco on October 02, 2014, 09:06:55 PM
I like the model!   :D

Well, the first thing to do is to take a look at the gfx.cfg (open it in a simple text editor) in the 350xf to understand how parts are separated for the 3D. This file is quite simple to understand but contains a lot of useful informations.
U mean CFG file?

daffernn

Quote from: frankie on October 02, 2014, 09:12:52 PM
Quote from: RiccoChicco on October 02, 2014, 09:06:55 PM
I like the model!   :D

Well, the first thing to do is to take a look at the gfx.cfg (open it in a simple text editor) in the 350xf to understand how parts are separated for the 3D. This file is quite simple to understand but contains a lot of useful informations.
U mean CFG file?
no frankie their is a gfx.cfg file like 8 under the 350xf.cfg

Ruubs


frankie