Author Topic: MX Bikes beta8 WIP  (Read 7575 times)

PiBoSo

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Re: MX Bikes beta8 WIP
« Reply #15 on: February 11, 2018, 06:16:01 PM »
Love the video! Iím excited to play beta 8 when itís released! Any updates on new possible tracks included in the game, or maybe an easier way to make a track? I understand itís probably not high on your list for the game but I feel that a constant flow of new tracks would help keep the community growing and interested.

The plan is to extend TerrainEd to be a visual tool.
However, as you wrote, at the moment it is not very high on the TODO list.

тғc

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Re: MX Bikes beta8 WIP
« Reply #16 on: February 11, 2018, 06:19:10 PM »
Do you have a rough ETA on b8?
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Asdrael

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Re: MX Bikes beta8 WIP
« Reply #17 on: February 11, 2018, 06:56:12 PM »
Good to see progress being made.

If I may, I think you need to look harder into rider movement - his "stiffness" is really bad and actually puts more stress on the suspensions than needed. In your video, watch the rider go through the breaking bumps downhill at 0:45 or so. In this situation, the torso should barely be moving and the bike movement should be absorbed by the legs and arms, not shake the rider like a pupet.
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PiBoSo

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Re: MX Bikes beta8 WIP
« Reply #18 on: February 11, 2018, 07:14:15 PM »
Good to see progress being made.

If I may, I think you need to look harder into rider movement - his "stiffness" is really bad and actually puts more stress on the suspensions than needed. In your video, watch the rider go through the breaking bumps downhill at 0:45 or so. In this situation, the torso should barely be moving and the bike movement should be absorbed by the legs and arms, not shake the rider like a pupet.

Please note that the rider animations don't perfect mirror ( actually, far from it ) the underlying physics movements.

тғc

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Re: MX Bikes beta8 WIP
« Reply #19 on: February 11, 2018, 08:04:48 PM »
Good to see progress being made.

If I may, I think you need to look harder into rider movement - his "stiffness" is really bad and actually puts more stress on the suspensions than needed. In your video, watch the rider go through the breaking bumps downhill at 0:45 or so. In this situation, the torso should barely be moving and the bike movement should be absorbed by the legs and arms, not shake the rider like a pupet.

Please note that the rider animations don't perfect mirror ( actually, far from it ) the underlying physics movements.

Asdrael is 100% right though, as many of us have pointed out in the past. Is there any way to loosen up the rider visually then? It's hard for us (and must be for you guys) to tell what's going on when the visuals don't match the physics.
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NorCal 986

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Re: MX Bikes beta8 WIP
« Reply #20 on: February 16, 2018, 11:34:08 PM »
2 things I would love to see is a stable front wheel & being able to lean a little further!  :-X

joao santos 17

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Re: MX Bikes beta8 WIP
« Reply #21 on: February 17, 2018, 02:25:46 AM »
For sure

Umpossible

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Re: MX Bikes beta8 WIP
« Reply #22 on: February 18, 2018, 10:36:24 AM »
Do you have a rough ETA on b8?

Just gonna quietly bump this question 😂☝🏻

PiBoSo

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Re: MX Bikes beta8 WIP
« Reply #23 on: February 19, 2018, 11:33:45 AM »
Do you have a rough ETA on b8?

Unfortunately there is no ETA at the moment.
The TODO list is still VERY long.

Nonetheless, hopefully release is not more than a few weeks away.

Wedgewood

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Re: MX Bikes beta8 WIP
« Reply #24 on: February 19, 2018, 12:59:27 PM »
Do you have a rough ETA on b8?

Unfortunately there is no ETA at the moment.
The TODO list is still VERY long.

Nonetheless, hopefully release is not more than a few weeks away.
Thanks for the update, Piboso.

bcantrell1

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Re: MX Bikes beta8 WIP
« Reply #25 on: February 20, 2018, 03:21:54 AM »
Unfortunately there is no ETA at the moment.
The TODO list is still VERY long.

Nonetheless, hopefully release is not more than a few weeks away.


Hype? made it seem like forever. 2 weeks is not bad  ;)
« Last Edit: February 20, 2018, 03:28:59 AM by bcantrell1 »

Alex

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Re: MX Bikes beta8 WIP
« Reply #26 on: February 20, 2018, 06:13:27 AM »
hype. looks good

Umpossible

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Re: MX Bikes beta8 WIP
« Reply #27 on: February 26, 2018, 09:38:21 AM »
Love the video! Iím excited to play beta 8 when itís released! Any updates on new possible tracks included in the game, or maybe an easier way to make a track? I understand itís probably not high on your list for the game but I feel that a constant flow of new tracks would help keep the community growing and interested.

The plan is to extend TerrainEd to be a visual tool.
However, as you wrote, at the moment it is not very high on the TODO list.

I had a thought about this, and I thought it would be amazing if there was a program like a Monster Energy Supercross The Game style track editor (but nationals as well). Like you create the track layout and then instead of preset jumps, you could create your own jumps and berms in SketchUp and insert them in where you want them.

Iím not great with computers, so tell me if itís not possible to make this program, but itís just an idea.

Alex

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Re: MX Bikes beta8 WIP
« Reply #28 on: February 26, 2018, 10:11:57 PM »
will the stability still be locked on %100 for b8 or are you just going to get rid of it altogether.

PiBoSo

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Re: MX Bikes beta8 WIP
« Reply #29 on: February 27, 2018, 10:13:45 AM »
will the stability still be locked on %100 for b8 or are you just going to get rid of it altogether.

The stability helper will still be locked at 100% for a longer while.