Author Topic: MX Bikes beta8 WIP  (Read 7576 times)

bassit

  • Jr. Member
  • **
  • Posts: 69
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #30 on: February 28, 2018, 08:41:42 AM »
Is there any chance of us getting the fps indicator back please.

GDUBMX

  • Blue Flag Specialist
  • Hero Member
  • Sr. Member
  • *****
  • Posts: 1784
  • Privateer
    • View Profile
    • MX Bikes Central
Re: MX Bikes beta8 WIP
« Reply #31 on: February 28, 2018, 11:43:52 AM »
Hey,

Been playing a few different moto games recently and decided to give mx bikes a go after a long break from it.

The biggest glaring issue I see right off the bat is the absolute lack of front end traction, very very frustrating.  Purely speaking on behalf of myself I find that as a  result and lack of confidence in the front end I am slower than what I should be.

I can't help but feel there need to be some major improvements to this game for it to be a success, considering you were planning a stean release here sometime soon. And believe me that if you drop a game on steam that people ain't happy with at release you are expected to patch almost instantly to redeem your reputation..

I hope this front end stuff is totally gone, the tyre grip in general is improved and of course the net code.
Need Help?
PM me
Add me on Steam : GDUBMX
GDUBMX YouTube
Support my channel

joao santos 17

  • Jr. Member
  • **
  • Posts: 66
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #32 on: February 28, 2018, 08:05:53 PM »
Very frustating for sure the Turn feel its messing me a lot we need more resistence or something ......seems to much ice skating the terrain need to feel more heavy when you Turn ...... Struggling a bit to explain myself sorry im portuguese

PizzaChet

  • Sr. Member
  • ****
  • Posts: 298
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #33 on: March 01, 2018, 06:20:59 PM »
Very frustating for sure the Turn feel its messing me a lot we need more resistence or something ......seems to much ice skating the terrain need to feel more heavy when you Turn ...... Struggling a bit to explain myself sorry im portuguese
I think you might be trying to say that the coefficient of friction coupled with the shear-plane angle values should be increased proportionally and more faithfully represented within the myriad simulacra.

BadStar

  • Sr. Member
  • ****
  • Posts: 1069
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #34 on: March 02, 2018, 12:20:48 AM »
^Elon Musk plays mxb's!



and yep, agree on front end issues.
Most Active In-Game        PM me and I may be able to race!
Mon-Fri
East Coast: 4p-10p 
Forum Time: 9pm-3am (-5)
Sat/Sun Anytime

Wedgewood

  • Full Member
  • ***
  • Posts: 154
    • View Profile
    • Brad Wedgewood Photography
Re: MX Bikes beta8 WIP
« Reply #35 on: March 02, 2018, 02:14:31 PM »
Very frustating for sure the Turn feel its messing me a lot we need more resistence or something ......seems to much ice skating the terrain need to feel more heavy when you Turn ...... Struggling a bit to explain myself sorry im portuguese
I think you might be trying to say that the coefficient of friction coupled with the shear-plane angle values should be increased proportionally and more faithfully represented within the myriad simulacra.
I knew there was something off but just couldn't put my finger on it...

Alex

  • Full Member
  • ***
  • Posts: 179
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #36 on: March 09, 2018, 12:01:43 PM »
any updates or news on b8 pib?

PiBoSo

  • Administrator
  • Sr. Member
  • *****
  • Posts: 946
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #37 on: March 09, 2018, 12:30:40 PM »
any updates or news on b8 pib?

Development is progressing steadily, even if not as quickly as hoped.
VR support has been further improved and it is now possible to use VR tracking to move the rider.
Bike and rider animations have been fixed. The UI got a few fixes as well. Also, work has been done to support different code pages for translations.
It is now possible to combine the front and rear brake, while still being able to operate the rear one independently.
The automatic shift has been fixed.
But most of the work is on debugging and improving the physics. Unfortunately, there still is a lot to do.
« Last Edit: March 09, 2018, 12:37:40 PM by PiBoSo »

Alex

  • Full Member
  • ***
  • Posts: 179
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #38 on: March 09, 2018, 12:34:28 PM »
awesome thanks for reply. looking forward to it

teeds

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 776
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #39 on: March 09, 2018, 03:00:31 PM »
VR support has been further improved and it is now possible to use VR tracking to move the rider.

Looking forward to trying this out, might need more fans though  8)
"Damn dirt bikers!" - Bubba

Wedgewood

  • Full Member
  • ***
  • Posts: 154
    • View Profile
    • Brad Wedgewood Photography
Re: MX Bikes beta8 WIP
« Reply #40 on: March 10, 2018, 01:51:24 PM »
Thanks for the update Pibs.  I can't wait for Beta 8.

Paradox28

  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #41 on: March 17, 2018, 04:53:42 AM »
The overall lack of grip feeling is what led me away from enjoying the game. It doesn't seem like you are attacking the track as much as trying not to loop out or lose the front end every corner. 

lmuzillo

  • Jr. Member
  • **
  • Posts: 21
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #42 on: March 17, 2018, 07:30:36 PM »
The overall lack of grip feeling is what led me away from enjoying the game. It doesn't seem like you are attacking the track as much as trying not to loop out or lose the front end every corner.
I could not have said it better, nail on the head!

PiBoSo

  • Administrator
  • Sr. Member
  • *****
  • Posts: 946
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #43 on: March 24, 2018, 11:35:59 PM »

Apologies for the lack of updates.

MX Bikes development was paused for a couple weeks to release a Kart Racing Pro update.
Work on MXB resumed this week, but unfortunately there still is a lot to do.

Some additional improvements have been integrated in the meantime:
- possibility to change the particles color for each track
- possibility to change the dirt on tyres color for each track
- transparent trainer

Amsoil

  • Jr. Member
  • **
  • Posts: 5
    • View Profile
Re: MX Bikes beta8 WIP
« Reply #44 on: March 25, 2018, 08:34:59 AM »
Hi piboso glad to see you are still actively working on the game as I feel it is the best mx game there is and graphics are lovely. Steam will hopefully bring this game to light.  Is it likely we will see deep ruts and berms that develop on the track with future updates ?