MX Bikes beta10c available!
Started by PiBoSo, August 30, 2018, 04:53:29 pm
Quote from: тғc on August 31, 2018, 02:36:35 pm5. Last and least really, because 1 - 4 are the essentials. Gameplay / physics.- Lean angle too high. A) I can't get the bike down low enough in some corners and B) when I do, and I'm railing a berm fast I fall off for what seems like no reason.
Quote from: YodaIf no mistake have you made, yet losing you are ... a different game you should play.
QuoteWhat's the MUST HAVE in terms of fixes, new features and content? Just the bare minimum for the first release, not what could be added in later updates.
Quote- Display ALL servers, not only the ones for which you have the track. Use a color code for the server name (black: you can connect ; red: missing bike and/or tracks)- Allow server hosts to have a Link section in the server information forwarding to where you can get the content needed to play on that server. Clicking a "red" server should open your browser and forward you to the download page (hardcode http://forum.mx-bikes.com/ at the start of the address to avoid porn redirects...)- Working friend list of who is playing where, compatible with Steam- Fix the online garage bug- Lift the server lock when a race is in progress and allow people to join anyway to spectate. No need to load a model then, should not induce any lag.- Avoid at all costs server disconnections. When a race is over, loop back to practice with no disconnection (remove the track list from the server ini if need be).
Quote from: Pestelol on September 20, 2018, 12:17:22 pm- possibility to paint bike, helmet, kit, boots and gloves coming with steam version ?Or before?
Quote from: PiBoSo on September 20, 2018, 04:08:50 pmQuote from: Pestelol on September 20, 2018, 12:17:22 pm- possibility to paint bike, helmet, kit, boots and gloves coming with steam version ?Or before?Do you mean an editor integrated in MX Bikes?
QuoteAs we all know, the lean angle is weird. I'm not asking for an increased lean angle since you already know about that. The way the lean works now, is that the lean angle seems to connect to the angle of the normal from the terrain. For example, you come into a turn while you lean in slightly before hitting the berm. Once you hit the berm, all of a sudden the bike will lean over a lot more. I THINK the way to fix this, is to make the lean angle connected to the global world axis, not the terrain normal. Though, before that'll actually work out better, the lean angle has to be increased. This method of leaning will most likely get rid of weird physics behaviors on uneven terrains. I'm pretty sure this'll also make the game more predictable and make it possible to have a lot rougher terrains.