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Normal maps

Started by frankie, October 06, 2014, 08:58:00 PM

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frankie

Does MX-Bikes support Normal maps?


daffernn

i can see in that link it says track creation rules, does that go for normal maps on bikes too?

PiBoSo

Quote from: daffernn on October 06, 2014, 09:45:29 PM
i can see in that link it says track creation rules, does that go for normal maps on bikes too?

Yes, same rules.

frankie

Thanks for that piboso!

Im having some problems tho with the reflection or normal map where it results to this?

Here is the shd i have

Anything i could do to fix it?
P.s thanks to Ricco for the help

Snappe

If you remove the entire reflection part, does it work?

frankie

Yea now it kinda worked like this for some reasson

Snappe

Does the normal map have an alpha channel? The specular map needs to be in the alpha channel.

frankie

Quote from: Snappe on October 07, 2014, 05:08:04 PM
Does the normal map have an alpha channel? The specular map needs to be in the alpha channel.
Well this is the normal map.. http://gyazo.com/3eeb1bba76f7cec2340351ba945ddd1e

Snappe

Yes but does it have an alpha channel?

frankie


Snappe

Click the 'create new channel' (just below the channels list) and either make it a mid grey, or paste the specular map into it.

frankie

I activated it and it looks like this now..is it right? http://gyazo.com/a0005251c71e311bc1f98d779b88bb88

Snappe

Yep. I assume alpha is flat grey?