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Figuring out scale for L3DT obj export

Started by 𝖙𝖋𝖈, October 10, 2014, 10:17:35 AM

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So im nearly ready to start adding objects, and im using L3DT for my raw conversion and some heightmap work. Only thing is im not sure about the scale. Its been a good tool for modding and smoothing the map.

when you import your heightmap it gives you some options but ive just been guessing to get it to look right as the export just packs the image into a raw file. Anyone got any ideas as to what values I should be putting in to get the correct scale so I can export as obj for use in sketchup?

The link at the top is a quick look at the import menu im referring to.. phone wouldn't let me paste down here lol.

Any advice appreciated, thanks in advance!



I dont think I can.. the options are max altitude and horizontal scale (which by default is 10m)... I'm not sure how that relates  ???


My guess is that Horizontal scale = size_x/z in your hmf, vertical range would probably be min. 0 and max = 'scale' value in your hmf.


Thanks Snappe, when I'm finished with textures ill give it a try!  :D