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TFC's Replica Track Creation Tutorial Series

Started by 𝖙𝖋𝖈, November 22, 2019, 08:41:04 am

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𝖙𝖋𝖈

November 22, 2019, 08:41:04 am Last Edit: January 26, 2020, 10:55:33 pm by 𝖙𝖋𝖈
Hi all,

Here you will find my track creation tutorial series. This tutorial is based around making a replica track and for that we will be making Maggiora MXGP 2015ish. I will be showing you everything you need to know to make a replica or your own fantasy track using L3DT, GIMP, Blender and the MXB Track Tools.

The aim is to release at least 1 video per week and 2 if I can manage, but please give me some time - I do this stuff for free and have a full time job and a family.

If you like these tutorials and want to keep up to date please subscribe to my YouTube channel https://www.youtube.com/c/TFCFactoryTracks. Please also be sure to like the videos if you find them useful and if you want you can buy me a beer.



Part 1
Introduction to track creation and getting the example track into game with a customised name. Nice and easy but kind of an essential step.


Part 2
How to get real world height data using Tangram Heightmapper & Google Earth. How to import and export with L3DT & testing in game.


Part 3
Sculpting the heightmap - Finding heights for each section of track and getting a good base to start working on details from, testing in game.


Part 4
Mapping Image For Masks & Testing - Creating a new image to work from and create masks from.


Part 5
How texture masks, texture tiles, SHD files & normal maps work. Also building our own HMF and THT with our own texture tiles and masks.


Part 6
Essential L3DT techniques such as how to do track widths, straights, hills, edges of track, berms, ground work and jumps.



𝖙𝖋𝖈


jtrs_61

Dude! Thanks a bunch for everything so far... layout and textures are looking pretty damn good for my first time doin this (ive watched and re-watched while doing it), and I cant wait to see how to build some jumps for "Possum Hollow".  Thanks again, I look forward to more of these incredibly informative videos... keep up the good work!

Big Smooth one3

Eagerly awaiting the blender/object placement episode :D

𝖙𝖋𝖈

Quote from: Big Smooth one3 on January 13, 2020, 04:54:56 pmEagerly awaiting the blender/object placement episode :D

That one is a way off dude, I'm afraid.. I'm currently working on one on advanced L3DT techniques, then I'll be finishing up a bunch of the track, then I'll do advanced textures, then I'll do Blender.

But, good news is I've been learning 2.8 so I can at least do a tutorial on the new Blender which most people will be using.

Big Smooth one3

Quote from: 𝖙𝖋𝖈 on January 13, 2020, 05:21:16 pm
Quote from: Big Smooth one3 on January 13, 2020, 04:54:56 pmEagerly awaiting the blender/object placement episode :D

That one is a way off dude, I'm afraid.. I'm currently working on one on advanced L3DT techniques, then I'll be finishing up a bunch of the track, then I'll do advanced textures, then I'll do Blender.

But, good news is I've been learning 2.8 so I can at least do a tutorial on the new Blender which most people will be using.
Looks like any tracks I make won't have objects then....and I even downloaded the old version of Blender so I could follow along, how dare you!

lol

No worries, thanks for the info you've put out thus far. If there's some other reference you know off the top of your head that you'd recommend for basic object placement, and you don't mind pointing me in that direction, it would be greatly appreciated.