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December 12, 2019, 12:51:41 pm

News:

MX Bikes beta13c available! :)


Questions

Started by PiBoSo, January 22, 2014, 11:09:28 pm

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KaseoDip

This is going to be sick!

PiBoSo

Quote from: kamloops on January 26, 2014, 06:03:40 pm
Quote from: PiBoSo on January 24, 2014, 09:28:55 pm
Quote from: MxMonster725 on January 24, 2014, 08:55:08 pm
Wow nice news!, But are there also two strokes and 85cc bikes?

MX Bikes will support modding, so it will be possible to add any bike.
It will be possible to add just model or physics ? Or both ?
If we can add model, what type of model ? Just bike, or also helmet, wheels ect.. ?


Helmets, bike models, physics... Everything will be moddable.
There are checks to prevent clients from running with different physics on the same server, though.

kamloops

Ok, that will be very great !

Midbeck

Always nice to see another MX game! Is this game gonna be more similar to Mx simulator or MX vs atv alive for example?
#DirtyEuro

Ruubs

How will sizing the rider/bike work? Is it posible to size a bike down? Or will the rider sit in the wrong spot then?
It'd be cool to have 'joints' which you can put on your bike model, so the rider's position will be good.
If you enjoy my work, please consider making a donation:


PiBoSo

Quote from: Sandbiter on January 27, 2014, 05:25:41 pm
How will sizing the rider/bike work? Is it posible to size a bike down? Or will the rider sit in the wrong spot then?
It'd be cool to have 'joints' which you can put on your bike model, so the rider's position will be good.


It is possible to set the rider position.

acr21

If possible it would be really great to have separate model/texture files for each piece of gear. That way we can mix and match gear just by selecting a different helmet or different gloves, etc. instead of having to edit the model or skin files directly.

PiBoSo

Quote from: Acr21 on January 27, 2014, 07:13:22 pm
If possible it would be really great to have separate model/texture files for each piece of gear. That way we can mix and match gear just by selecting a different helmet or different gloves, etc. instead of having to edit the model or skin files directly.


Helmet, suit, boots and gloves use a separate texture. The helmet model can be changed, too.

Midbeck

Will there be a possibility to run private servers and host premiere events? Such as Replicas of the AMA supercross series and the National series? With heats/semi/lcq and mains?
#DirtyEuro

acr21

Quote from: PiBoSo on January 27, 2014, 07:41:38 pm
Helmet, suit, boots and gloves use a separate texture. The helmet model can be changed, too.


Awesome, that sounds great. Don't forget the neck brace :)

Ruubs

January 27, 2014, 08:16:36 pm #25 Last Edit: January 28, 2014, 01:25:35 pm by Sandbiter
Quote from: Midbeck on January 27, 2014, 07:44:59 pm
Will there be a possibility to run private servers and host premiere events? Such as Replicas of the AMA supercross series and the National series? With heats/semi/lcq and mains?

To add on this. Will it be posible to use scripts in the server?
I'd also like to know if there's something like an user ID?

Also something good to know is the maximum tris count for bike, and rider models in this game. I asume it's higher than Mx Sim, so then I'll be making some more detailed models for sure!

---

Will we be able to make new animations for the rider?
Will we be able to make animations for the track objects, bike and rider?
If the one above isn't posible, will we be able to make texture animations?
And something pretty importand. Will there be an awesome girl with a 30sec board at the starting gate?  :P
If you enjoy my work, please consider making a donation:


PiBoSo

Quote from: Sandbiter on January 27, 2014, 08:16:36 pm
Quote from: Midbeck on January 27, 2014, 07:44:59 pm
Will there be a possibility to run private servers and host premiere events? Such as Replicas of the AMA supercross series and the National series? With heats/semi/lcq and mains?

To add on this. Will it be posible to use scripts in the server?
I'd also like to know if there's something like an user ID?

Also something good to know is the maximum tris count for bike, and rider models in this game. I asume it's higher than Mx Sim, so then I'll be making some more detailed models for sure!

---

Will we be able to make new animations for the rider?
Will we be able to make animations for the track objects, bike and rider?
If the one above isn't posible, will we be able to make texture animations?
And something pretty importand. Will there be an awesome girl with a 30sec board at the starting gate?  :P


What would be the use of scripts on the server?
There is a user ID.
At the moment there are no plans to support multiple rider animations.
There is limited support for texture animation on the tracks.
What should be animated on the bike?

Ruubs

Quote from: PiBoSo on January 29, 2014, 12:40:24 am
What would be the use of scripts on the server?
There is a user ID.
At the moment there are no plans to support multiple rider animations.
There is limited support for texture animation on the tracks.
What should be animated on the bike?

In Mx Simulator we use scripts when we host an event. That way it's way easier, and faster to get everyone in the right spot (spectator, or race).
I've actually no idea why I asked for the animations on the bike...  ???
If you enjoy my work, please consider making a donation:


MxMonster725

Will there be some engine tuning or sprockets avaible? Thanks.  8)

PiBoSo

Quote from: MxMonster725 on January 29, 2014, 09:19:16 pm
Will there be some engine tuning or sprockets avaible? Thanks.  8)


There are no plans for engine tuning.
It will be possible to change front and rear sprocket.