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August 08, 2020, 08:21:14 PM

News:

MX Bikes beta14e available! :)


Questions

Started by PiBoSo, January 22, 2014, 11:09:28 PM

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kozydude421

Will this game ever become available on console systems?

kozydude421


Ruubs

Quote from: kozydude421 on January 30, 2014, 02:07:09 PM
Multiplayer?
He said that in the first post. Yes there is multiplayer.

PiBoSo

Quote from: kozydude421 on January 30, 2014, 02:05:25 PM
Will this game ever become available on console systems?

It is very unlikely, unless consoles will become more friendly for indie developers.

Dylan14

How will the clutch system work in game? will not using it cause the bike to stall? or will it be more user friendly.

PiBoSo

Quote from: Dylan14 on January 30, 2014, 02:57:28 PM
How will the clutch system work in game? will not using it cause the bike to stall? or will it be more user friendly.

There is an "automatic clutch" option to prevent stalling, but it's also possible to manually control it.

Midbeck

Quote from: PiBoSo on January 30, 2014, 03:05:04 PM
Quote from: Dylan14 on January 30, 2014, 02:57:28 PM
How will the clutch system work in game? will not using it cause the bike to stall? or will it be more user friendly.

There is an "automatic clutch" option to prevent stalling, but it's also possible to manually control it.

You will either have to release the game or stop with these amazing posts... Living with a constant boner is getting annoying :/
#DirtyEuro

Dylan14

So keen for this, keep up the good work!

Mikey

How many rider stability settings will we be able to control?

And will we be only able to play in 1st person or will there be a 3rd person camera?

PiBoSo

One more batch of questions sent via PM.
Please use this thread for questions; answers may be interesting for everyone.

Quote
Will you be using mesh collision ?
Will you be make each bike model KTM,RMZ,YZF,KXF and CRF ?
Will you be releasing the templates or blend file for the models for people to put after market parts on pipes,twin walls etc?
How will the tear of system work
Is it going to be a mapped button?
Will you have to do it while in the air? or just when ever you like?
Is there going to be a limit on tear's off each race?
Will you be able to take it off?
Terrain deformation
Will it be up to the track marker on what erodes faster and how deep it will go?
will it work like your Go kart simulator?
What will the net code be like?

1. The terrain uses the heightmap for collisions.
Trackside objects use the mesh.
The bike uses a mix of basic shapes for collisions.
2. No. But the community will be able to add the missing bikes.
3. Templates for paints will be released. There is no planned support for "aftermarket" bike parts.
4 + 5 + 6 + 7. The "tearoff" control can be assigned to any input. It can be used any time, but there is a limited number of tearoffs for each run.
8. ???
9. Already answered. Terrain deformation is in progress. Will probably not be featured in the first release, but integrated later.
10. Too soon to tell
11. There will be a lot of things in common with Kart Racing Pro
12. ???

PiBoSo

Quote from: Mikey on January 30, 2014, 03:21:12 PM
How many rider stability settings will we be able to control?

???

Quote
And will we be only able to play in 1st person or will there be a 3rd person camera?

There are 3 cameras: 2 onboard and 1 external.

rafagas

Is the track editor going to be available from the beginning?

PiBoSo

Quote from: rafagas on January 30, 2014, 03:36:52 PM
Is the track editor going to be available from the beginning?

The tools to integrate tracks will be available from the beginning.
There is no "editor", though. 3rd party programs must be used to create the terrain and models.

PiBoSo

January 30, 2014, 03:47:38 PM #43 Last Edit: January 30, 2014, 03:50:33 PM by PiBoSo
Quote from: gdubmx on January 30, 2014, 03:42:21 PM
When can we expect a playable alpha? I'd pay you now

Nice to see so much enthusiasm.
Please search the forum, this question has already been answered a couple times.

Mikey

Quote from: PiBoSo on January 30, 2014, 03:26:42 PM
Quote from: Mikey on January 30, 2014, 03:21:12 PM
How many rider stability settings will we be able to control?

???

I mean, will there be settings we can play with that will change the feeling of the rider, like how fast the rider leans over, ect.



Quote from: PiBoSo on January 30, 2014, 03:26:42 PM
Quote from: Mikey on January 30, 2014, 03:21:12 PM
Quote
And will we be only able to play in 1st person or will there be a 3rd person camera?

There are 3 cameras: 2 onboard and 1 external.

Awesome!


Can't wait though, just hanging for the first beta!!!