• Welcome to MX Bikes Official Forum. Please login or sign up.
 
August 12, 2020, 11:37:10 AM

News:

MX Bikes beta14e available! :)


Questions

Started by PiBoSo, January 22, 2014, 11:09:28 PM

Previous topic - Next topic

ChrisK

May 04, 2014, 09:51:32 PM #540 Last Edit: May 04, 2014, 09:56:46 PM by ChrisK
since i try unity and c#  i can understand how hard it is to code a game
1 day u finish a lot then u stuck a week or more on a little stupid thing

and unity is realy for beginners and does not compare to what piboso have done

build a engine from sratch  :o :o :o
build the nicest racing bike game ever
and maybe the best mx game, we will see

ask "acr21" how difficult his simple but good mx sidecroller was :D

edit: idk if it was difficult for him, i just mean even a "simple" 2d game can be very frustrating and can make problems u never think about it

Ruubs

Quote from: MXK_cdub85 on May 04, 2014, 09:38:54 PM
Quote from: Sandbiter on May 04, 2014, 11:43:11 AM
I feel like you're saying this to me, and if it is, you understand me wrong.
I still can't wait for this game and I'll definitly play it as much as posible. I know making a game costs a HELL lot of time, I've experienced it. I just got a little upset because of the release dates, it kinda felt like a joke yesterday. Every time we're close to the date it changes again, I understand why but this got me a little upset.
No need to hate on me, I agree with your post.

I am saying it to you yes, but others as well. I'm not hating on you, rather trying to help you see the behavior you were portraying. It was a little bratty. I know you're disappointed, just try to think before you type sometimes you know? Not much good comes out of making comments that are emotionally charged. You seem like a cool guy other then that. A little patience and a little respect go a long way.
I'm sorry for that Cdub. I understand why you posted that. I guess I got a little angry and I shouldn't have been at all since I know how hard it is to script (I've gotten stuck with a simple '{' in one of my scripts for over 2 months). I also know how PiBoSo and Snappe are feeling, since I've wanting to release models and tracks for many games now, but I always see something I want to update before I actually finish it, and then people are begging me the whole time to release it.
Once again, I'm sorry for my attitude yesterday.

thisisdef

Quote from: ChrisK on May 04, 2014, 09:51:32 PM
since i try unity and c#  i can understand how hard it is to code a game
1 day u finish a lot then u stuck a week or more on a little stupid thing

and unity is realy for beginners and does not compare to what piboso have done

build a engine from sratch  :o :o :o
build the nicest racing bike game ever
and maybe the best mx game, we will see

ask "acr21" how difficult his simple but good mx sidecroller was :D

edit: idk if it was difficult for him, i just mean even a "simple" 2d game can be very frustrating and can make problems u never think about it

I'm not a game developer but C# <3
Quote from: PiBoSoIt's actually an ambitious project, and at some point, hopefully sooner than later, it will show its full potential.

pulse

when can the DEVS stop beating around the bush. and give us a actual Date?

Jeston

1. He said 99.9% of a release in Q1 of 2014.
2. Then he said 99.9% of a release in April.
3. 5th of May.
4. ?
5. ?
6. ?

ChrisK

99,99% in may
0,01% is reserve for june

;D


edit: he never said 99,9 in q1

PiBoSo


thisisdef

Quote from: PiBoSoIt's actually an ambitious project, and at some point, hopefully sooner than later, it will show its full potential.

PiBoSo

May 06, 2014, 11:34:51 PM #548 Last Edit: May 06, 2014, 11:36:57 PM by PiBoSo
Problem is, developing an MX sim is the final challenge of any sim programmer.
A car simulator, in comparison, is a pathetic toy for noobs.

Ruubs

Quote from: PiBoSo on May 06, 2014, 11:34:51 PM
A car simulator, in comparison, is a pathetic toy for noobs.
Well, I can't even get my worm game to work properly, and I use tutorials  :-[.

thisisdef

Quote from: PiBoSo on May 06, 2014, 11:34:51 PM
Problem is, developing an MX sim is the final challenge of any sim programmer.
A car simulator, in comparison, is a pathetic toy for noobs.

I thought cars sims were the hardest because of all the parts you can have. What if you included damaging models? I could see how MX sims are difficult though.
Quote from: PiBoSoIt's actually an ambitious project, and at some point, hopefully sooner than later, it will show its full potential.

onlyonetone

Quote from: PiBoSo on May 06, 2014, 11:34:51 PM
Problem is, developing an MX sim is the final challenge of any sim programmer.
A car simulator, in comparison, is a pathetic toy for noobs.

I understand. There's just a crazy amount of variables.

Ruubs

Quote from: thisisdef on May 06, 2014, 11:38:37 PM
Quote from: PiBoSo on May 06, 2014, 11:34:51 PM
Problem is, developing an MX sim is the final challenge of any sim programmer.
A car simulator, in comparison, is a pathetic toy for noobs.

I thought cars sims were the hardest because of all the parts you can have. What if you included damaging models? I could see how MX sims are difficult though.
A car is way easier to make stabel that a 2 wheeler, and especially a 2 wheeler in the sand. Once I've time to learn some programming again I'll probably start with a car game too, just to get the hang of the physics etc.

PiBoSo

Quote from: Sandbiter on May 06, 2014, 11:53:25 PM
Quote from: thisisdef on May 06, 2014, 11:38:37 PM
Quote from: PiBoSo on May 06, 2014, 11:34:51 PM
Problem is, developing an MX sim is the final challenge of any sim programmer.
A car simulator, in comparison, is a pathetic toy for noobs.

I thought cars sims were the hardest because of all the parts you can have. What if you included damaging models? I could see how MX sims are difficult though.
A car is way easier to make stabel that a 2 wheeler, and especially a 2 wheeler in the sand.

This.
And also that there are countless books and papers and endless data about all kind of cars, but almost nothing about bikes, and zero, nothing, nada about dirt bikes.

thisisdef

Quote from: PiBoSo on May 07, 2014, 12:03:31 AM
Quote from: Sandbiter on May 06, 2014, 11:53:25 PM
Quote from: thisisdef on May 06, 2014, 11:38:37 PM
Quote from: PiBoSo on May 06, 2014, 11:34:51 PM
Problem is, developing an MX sim is the final challenge of any sim programmer.
A car simulator, in comparison, is a pathetic toy for noobs.

I thought cars sims were the hardest because of all the parts you can have. What if you included damaging models? I could see how MX sims are difficult though.
A car is way easier to make stabel that a 2 wheeler, and especially a 2 wheeler in the sand.

This.
And also that there are countless books and papers and endless data about all kind of cars, but almost nothing about bikes, and zero, nothing, nada about dirt bikes.

Ah ok. I see why now. Thanks!
Quote from: PiBoSoIt's actually an ambitious project, and at some point, hopefully sooner than later, it will show its full potential.