MX Bikes beta16b available!
Started by PiBoSo, January 22, 2014, 11:09:28 PM
QuoteWill there be terrain deformation, and how good will it be?Will there be a tear-off system?Are the physics good for both supercross and motocross?Will there be different tractions, example, sand, hardpacked etc.Will the game support an xbox360 controller, and will it work with dual sticks? (left = bike, right = rider)What kind of animations will be in the game?Will the trackobjects have physics? (haybales moving once you hit them etc)Will the bike have any damage system?Is there an online mode?And can you tell me some more about making tracks. I've made quite a lot of heightmaps for other games already, and I would love to make some tracks for mx-bikes in the future, but I want to know what will be posible (Objects, traction etc...)
Quote from: MxMonster725 on January 24, 2014, 08:55:08 PMWow nice news!, But are there also two strokes and 85cc bikes?
Quote from: MxMonster725 on January 24, 2014, 09:47:37 PMwhat do you specifically mean by adding any bike ?
Quote from: PiBoSo on January 24, 2014, 10:22:16 PMhttp://en.wikipedia.org/wiki/Mod_%28video_gaming%29Advanced users will be able to create models, physics and sounds for new bikes.
Quote from: Motoboss on January 26, 2014, 02:24:27 PMI have a lot of tracks waiting to be released .... I really hope this forum doesn't turn into the immature, unappreciative forum of Mx Simulator..Witch I wont be releasing another track for...
Quote from: PiBoSo on January 24, 2014, 09:28:55 PMQuote from: MxMonster725 on January 24, 2014, 08:55:08 PMWow nice news!, But are there also two strokes and 85cc bikes?MX Bikes will support modding, so it will be possible to add any bike.