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MX Bikes beta2

Started by PiBoSo, November 23, 2014, 06:01:24 PM

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GDUBMX

Hey man, to answer your first question about that sx track I made, honestly its a POS. I wouldn't bother wasting time on it so I'll prob never release. :) and the whips are kinda difficult to explain as I've found it depends on what setup you got. For me, I use left stick f/b and l/r lean, have my rider l/r lean on auto with smooth enabled on everything. Horrible setup I know but it works for me.
I hit jump as if to scrub it and work the left stick left or right and control my f/b also. To bring it back I hit the stick in the opposite direction and then SIT down. I found for me thats what could control my whip for landing. You can pull them whilst sitting but I've found the result seems more unpredictable. Keep practicing on Geo's track and the gravel pit or Maryland. We seriously need a huge compound with all the jumps n stuff to practice style.
<br />GDUBMX YouTube<br />

Stoneybonezz

so stoked on beta 2, the overall control of the bike is so much better. Great improvement. I'd also be interested in other people setups for the rider lean, are you all smoothing? and how much?
Ive also noticed a bug that wasn't in beta 1, you cannot lean your body at all while turning in corners. leaning on the outer edge of the seat greatly helped before. but the overall corning of the bike has greatly improved other than that bug. love the game

Stoneybonezz

ha beat me to the post ^^^. Thanks gdub, thats how i've been throwing the bike as well

MotoRogers499

The turning still feels off to me, for a Motocross Simulator. Should be able to cut down in corners and square up. I know the low speed stability plays a factor, but I really dont think that its the issue here. After conversation with Daffern, I cant help but agree that the bike still feels how a GP-Bike would. I think this is a result of the Direct Lean defaulting to 15%. I THINK Direct Lean is when the game uses your front wheel to steer using countersteer, rather than steering with bike roll. Im really not sure as to what it does, what I do know is that when I turned it to 100%, it felt soooo much better.

THE PROBLEM: It seems that with the Direct Lean at 100%, the bars respond to my analog stick going back to neutral. It is very hard to control this way. I want to have to turn the opposite way to countersteer myself back up, not have the steering follow the axis of my joystick. If i turn left and lean down say 40 degrees, I dont want my lean angle to return to neutral when I put the analog stick back to neutral. I know it sounds silly, so maybe an option in settings would be nice. I want to feel like im counter steering by having to lean my analog stick right to correct my lean. My thumb just doesnt have the precision to hold the analog stick in the place i want it to be, I want my lean angle to just stay like that until i correct it by counter steering (pushing analog stick opposite way) 

I cant help but think it feels arcade ish with the current steering system. Like in Mx vs Atv, the lean angle follows the joystick, which I hate  :o
I would just ride with Direct Lean at 0%, but it doesnt feel realistic because when I push my stick left or right, I want the bike to keep leaning until I stop leaning. Just like in any other Arcade mx game, the bike stop rolling when you stick gets to 100% on the axis. Its really hard to explain. And then there is the whole situation on how the bike feels to much like a road bike without Direct Steering at 100%.

I think the problem is that the lean angle follows the joystick. Ex) Controller joystick x- axis at 60% - bikes leans 60% over. The joystick axis should only control the speed at which the bike leans. So if I hold the joystick at 10% to the x+ axis then it will keep leaning the bike until you fall over, but at a slower speed than if you had the joystick leaned at say 50%

Sorry for huge post, I tried to make it as understandable as possible. Hopefully someone takes the time to read this :/

𝖙𝖋𝖈

November 27, 2014, 06:55:04 PM #64 Last Edit: November 27, 2014, 06:57:05 PM by TheFatController
I'm not sure where you are coming from Rogers, you pretty much want both, which should be direct lean 50%..

Rogers excuse me if I sound like I'm being obnoxious, I'm not going for that  ;) - You said in another post 'what does direct lean actually do' and I tried to explain, maybe not too well. It's as simple as if direct lean is at 100% wherever you hold the stick will be where the bike leans, if you have direct lean at 0% and lean the bike left 45% it will go, but returning the stick to neutral won't return the bike, you would have to put the stick say 10% right and it would return slowly, 40% right and it would return quickly. But as you have stated what you think would fix it, reading it, it seems like you have said both direct lean on and direct lean off feel better, so am a bit confused!

I ride with direct lean at 100%, only because I got used to beta 1 with direct lean ON, but might try experimenting in between as I do find sometimes where I put the bike seems a little out of place.

Personally I think if there are any issues* at all there is a lack of rider influence. The only thing I notice from time to time is it feels like I am controlling a bike with a blow up rider on. And while this is very seldom, it just feels like the rider needs more input with his feet on the floor, with his center of gravity shifting over the bike in corners and with his center of gravity hanging off the bike and being more of an influence in the air.. But as I said, it doesn't often feel like this, just sometimes the rider placement feels a little rigid and unforgiving.

*I think it's early days to claim these are 'problems' as a couple of months is not nearly enough time to explore and push the limits of the sim.

arnzzz

@TheFatController

The way you describe the feeling of the sim is exactly like i feel it is. I also got used to Direct Lean on during beta 1 , having full control with my sticks feels the most natural to me(there is a joke in there some where), but i also will try some new DL settings to see if this helps.

what I really wanted to say though is similar to what you said in that the rider doesn't feel like it has enough input into the physics of the bike. At times I feel like im the bike being ridden more than im the rider riding the bike :)

I would never devalue what we have here by calling the rider/bike code a copy paste from GP bikes, but it must be to a certain extent thats the very nature of all of Piboso's stuff and software development in general. Clearly some of those systems that pertain to the way the rider interacts with the vehicle and the world in general just do not translate well to this kind of riding.

I have to say though, I LOVE THIS sim so far. But i still feel it has a long way to go until it feels like a natural mx simulation.

please take this as constructive criticism, not just criticism, as im invested in this sim now as much as anyone and I only want to see it get better :)

MotoRogers499

November 27, 2014, 08:02:33 PM #66 Last Edit: November 27, 2014, 08:18:50 PM by MotoRogers499
I completely misunderstood what Direct Lean does. My main issue was that the bike feels like a road bike. Only way to take a corner right now is riding the whole berm. No squaring-up or cutting down without crashing. No rear wheel sliding out without the front bars locking for some reason. I guess my mind tricked me into thinking that Direct Lean on 100% felt better, because of what I thought I knew.

Im not sure how much my input is appreciated now, considering the circumstances, but the game still feels like im riding a road bike. You should be able to get the bike to move a little underneath you. The moment you loose traction, you're pretty much done in this game. Theres no recovering.

EDIT: I hope nobody misunderstands me. I absolutely love the game how it is, and enjoy playing it very much. I just dont think it feels very realistic yet. I dont think it accurately simulates motocross, but that doesnt make it any less fun. Its the sickest feeling when you absolutely rail a berm. Its just hard to make sudden sharp turns without falling it seems

Kermit

November 28, 2014, 06:03:10 AM #67 Last Edit: November 28, 2014, 06:06:13 AM by Kermit
Well why i think nobody is excited is everyone well almost all your fan base came from MX Sim and yea some from other places but everyone on MX Sim were so judgmental and didn't want to give this a chance. To be honest with you Multiplayer is horrible i sorta like it you cant watch your friends its to laggy and most of the time bikes don't load so all you see is a white bike and an invisible rider. I like the game its different so when i rage at MX Sim i can rage at MX Bikes. Somtimes i want to play it and as soon as i open it up it just feels bland and not fun after playing it for a good 20hrs or so. Needs alot of changes the whip system is hard cause you have to use the thing where your ass goes side to side to whip and it needs to be simpler than that because i hate that i lean like you should in real life and my front end tucks. One more thing everyone is suggesting things from MX Sim and you don't want this game to be like MX Sim it has to be different so be careful of that.


P.S. People really want to make edits but the Replay system is horrible its just plain useless for making edits so i would make some changes on that and allot of people want to make edits but they cant 1. Being they cant/don't know how to use the replay system. 2. being they cant make edits with friends because of the lag and its not fun to make an edit by yourself so do whatever hope it gets good and thank you for your efforts.

PizzaChet

People ARE excited about development of this sim. Some don't speak up and they'll just wait to hear(or read) that it's "better than MXS". Fact is, PiBoSo has an advantage over MXS with 1) The U.I. 2) Multi-channel audio including ambient sounds and drivetrain, brakes and crash sounds etc. 3) Stock tracks and models are way higher detail. I'm just naming a few. PiBoSo's workin' it and they have a lot of eyes on them. We just need the affordable handlebar-seat-footpegs controller for both. DoubleDragonCC  is the only one out there making those so I HAVE to afford it or make them myself! lol
Quote from: YodaIf no mistake have you made, yet losing you are ... a different game you should play.

GDUBMX

@kermit. To say that all people who play/played MX sim are super critical and not willing to give it a chance isn't entirely true. I played sim for 2 years before this and felt a sigh of relief once I found out about it. As pizza already said its already at an advantage, MX sim is good yeah but still has too many flaws for me to continue playing. Mx bikes is far more advanced with its basic parts ATM. Given time I think we're witnessing the changing of the guard when it comes to a MX simulation. There is a couple of things which do hold the game back but maybe in a good way.. Track editing. On sim you have the easy to use editor that you can whip up a track pretty quick, anyone can do it. Good but not always a good thing. At least if your serious and dedicated to track building on this game you need to be patient and maybe spend some cash to get the tools you need as they are all external programs.

The replay system is awesome tho once you master the hot keys, 20fold better than the MX sim one.
<br />GDUBMX YouTube<br />

Stoneybonezz

I ride at 6% direct lean. Greatly helps sharp cornering and overall control of the bike. The less the better I feel. I rode 0 stability in mx sim for the same reason. After the counter steering is fixed I'll be throwing the bike through turns all day, but as soon as you lose traction you fall.

HornetMaX

Quote from: Stoneybonezz on November 28, 2014, 09:37:14 AM
I ride at 6% direct lean. Greatly helps sharp cornering and overall control of the bike. The less the better I feel. I rode 0 stability in mx sim for the same reason. After the counter steering is fixed I'll be throwing the bike through turns all day, but as soon as you lose traction you fall.
What has to be fixed in counter-steering ?

MaX.

Stoneybonezz

What I mean by that is, when the front or rear end lose traction it's near impossible to bring back. When in reality , you'd drop the clutch , sit on the outer edge of the seat, and either jam into a rut/berm or counter steer and ride it out. I seriously love this game. So much potential. Beta 2 was a big step

Stoneybonezz


Phathry25

LOL.  I knew it would come to this.  They're talking about sliding Max, not counter-steering.

It does seem that the balance between front and rear grip in MX Bikes could use some adjusting.  In the real world on a dirt bike if you're on the gas you're never going to lose the front end.  Here as soon as the rear tire breaks traction the front one does too.  Nothing that a modder couldn't adjust to his own liking AFAIK.