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issues when putting track in game.

Started by Imlaazy, July 20, 2021, 01:33:07 PM

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Imlaazy

Hello, so i recently came across an issue that im having after a lot of staring at the picture for hours on end i finally found the issue i was having but dont know how to fix it or why it is happening. when im working on the X,Y,Z plane in blender after i get some objects put down and i export as an FBX all the objects rotate 90 degrees like the Z plane is considered as my X and the Y is considered as my Z in a sense. its like the whole plane has to be rotated from the Y axis standing straight up at a 90 degree. anyone know how to make it read the planes how they are suppose to be read in game?

Resolute Kraken

You shouldn't have to do anything if you indeed are using Z = up in Blender.  On export it will change Z to Y for you if you export with default settings.

https://mxb-wiki.com/exporting-scene-objects-from-blender-fbx-to-your-track/

Imlaazy

Quote from: Resolute Kraken on July 20, 2021, 06:20:44 PMYou shouldn't have to do anything if you indeed are using Z = up in Blender.  On export it will change Z to Y for you if you export with default settings.

https://mxb-wiki.com/exporting-scene-objects-from-blender-fbx-to-your-track/
i figured it out if a box isnt ticked on the new blender it messes it all up