MX Bikes beta14e available!
Started by 𝖙𝖋𝖈, January 18, 2015, 01:09:44 PM
Quote from: TheFatController on January 18, 2015, 01:09:44 PMHey Maybe I'm missing something here so thought I should ask.. When riding on an object with collisions, it's like riding a bike with no tyres. You skip around all over the place.. Am I missing something that I'm doing wrong here? I'm just using WLLCONC object name, and FBXtoEDF is just using mesh, as using collision makes the object non-collidable.This would be pretty useful for tracks which have bridges over other sections of track, like a few older SX tracks, some nationals, and of course ramps.Thanks
Quote from: TheFatController on January 18, 2015, 10:06:45 PMWorks like a charm thank you..