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Leaning forward & backward differences.

Started by 22Ryann, February 18, 2014, 08:47:15 AM

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22Ryann

February 18, 2014, 08:47:15 AM Last Edit: February 18, 2014, 08:59:21 AM by 22Ryann
Ok i hope i can explain this well, i do understand rider movements have been discussed but i wanted to maybe bring this opinion to light about rider movements. Hopefully i can explain it properly and take from it what you will

In most previous MX titles the riders movements forward & backward on the bike have usually been pretty standard looking and worked as they should i guess. But the one thing that has always stuck in my mind is how much the game would benefit from more realistic reactive movements, to help give that feel of it being more dynamic than maybe it really is. Almost fooling the sense of reacting to the track.

Now the one thing i think would be great to try and implement into MX-Bikes would be more than one way to lean forward and backward, and i don't mean taking up more buttons on the keypad either. See, the way a rider leans forward and backward on the ground in my opinion is VERY different in the air. On the ground its more a sense of the rider moving up on the bike or back on the rear fender, with the bike driving forward as it usually does.

BUT, in the air when a rider moves back or forward it usually slightly effects what the bike is doing, and the positioning of the rider in the air when he leans back and forward is generally much different. When a rider leans forward in the air he is usually "stretching" and pulling the bike to gain length on the jump, and when a guy leans back he is usually dropping the front slightly and straightening the arms, the latter is normally more common in every jump as a standard position.

I have attached a few images and further descriptions of what i mean.

Forward, pulling the bike into the torso, this one is very much extended but used to show as an example:

Also forward pulling up on the bars but a little more common look:

Very much the same as what im talking about but off a small whoop, were the rider is up forward as hes in the air, in this pic you can also see James on the Yamaha doing what id call more of a leaned back straight back look, And RV in a more traditional lean forward look on the ground:

Chad doing a more neutral look on the bike, centred but much different from the looks on the ground in the central positon:

This is more a lean back look in the air, with straight arms, usually bum on the seat, compared to when would be high off the seat through whoops on the ground:

Jake in a more leaned back look in the air, with straight arms dipping the bike in:

In a way It almost seems there should be different way of leaning forward and backward depending on the trajectory of the jump, like on the upward motion of a jump, (as in the time from the lip to the hight point in the trajectory), and then from the high point to when you land.

It could be implemented were you use an additional button press or special key to enable different leaning motions, so in times when you would be maybe endo'ing you could use a special key and lean back to drop the front of the bike, panic rev and ride position lean back, or perhaps if you are trying to make some extra distance you can use the special key to lean back and stretch it out. To me this is a much more realistic look.

Even if there was no change to how far or short you jumped when you did this. The improved way to lean forward and back in the air aesthetically would look so much better then previous titles and feel a lot more dynamic and realistic.

Hope people understand where i'm coming from and we can get some conversation going about this. I think this is a great idea that i haven't seen implemented into game previous game.

But to summarise it would be nice to have different leaning animations/movements when the bike is off the ground, and in addition it move the bike whilst leaning each way, as you can see in the images above this is how a lot of motocross and supercross is ridden. Would be awesome to scrub off a single and stretch up towards the bars and drop the rear wheel to make it look much more realistic. Also even change the way it looks if your in the up-stroke of your air-time or the down-stroke of your airtime.

Thanks for reading guys.


MX181

i think a better recommendation would be have say a choice from 4 or so different "styles". each style the rider looks different doing different things basically and you can customize your rider more again.

would be the sickest thing to see cause no one has ever attempted it before in a mx game nor do i think any other game.

Live by the YOLO - UID #2

JT43

You could choose styles in SBK X but that's the only game ive seen with a multiple riding style option.

GDUBMX

Quote from: JT43 on February 18, 2014, 12:11:55 PM
You could choose styles in SBK X but that's the only game ive seen with a multiple riding style option.
yeh sbk was cool for that, moto gp 13 features this too.
<br />GDUBMX YouTube<br />

MX181

How does the different styles in sbk or moto gp work?

Live by the YOLO - UID #2

moto28

What if you could have your own style that you could make from your setup? Because partly by the way your bike handles forms your style and such and maybe you could form it even more from your setup. :D

moto28

Sorry to double post but i forgot to mention that this is because you would have your own style and not be limited to a list. You can be original :D

DD

Good post!

What you're saying is that you want this


But in all previous MX games it has looked like this

Snappe

Kinda like this?

I hear what you are saying 22Ryann, in fact we're already working on it.

acr21


moto28

Snappe You guys are always 1 step ahead. I like it  ;)

Arvoss

Oh my god, holy mowy! :o That's just beautiful :o



KaseoDip

PS. The engine skin or whatever you call it is backwards  ;)