Author Topic: FMX - The Boondocks Jump Park  (Read 12392 times)

тғc

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 2797
    • View Profile
    • TFC's YouTube
FMX - The Boondocks Jump Park
« on: January 29, 2015, 04:42:55 PM »
This is just a bit of fun. Made it to test out metal ramps and still learning objects so seemed like a good idea.

It's intended to be for fun locally for one player. I think 8 people can play, but I wouldn't bother trying to race it - the gate's in a strange place and the centerline overlaps a couple times here and there.

The ramps are good fun, they use the soil material so I guess they should act the same as the heightmap for grip. They do seem a bit slippy but I think that's down to the sudden angle, and also means you can start getting the bike into a big whip before you leave the lip which works good for me!

Have fun! I hope to see some whip vids  ;D

http://www26.zippyshare.com/v/k6HJOybx/file.html <--- put the .pkz straight into your 'Tracks' folder.



<a href="http://www.youtube.com/v/EePaMkw4xfc?rel=0" target="_blank" class="new_win">http://www.youtube.com/v/EePaMkw4xfc?rel=0</a>
Last Project Alta Redshift MXR

Current Project Hawkstone Replica

Next Project Unknown

Buy Me a Beer

rc4187

  • Hero Member
  • Full Member
  • *****
  • Posts: 233
    • View Profile
Re: FMX - The Boondocks Jump Park
« Reply #1 on: January 29, 2015, 07:45:37 PM »
Sweet!

GDUBMX

  • Blue Flag Specialist
  • Hero Member
  • Sr. Member
  • *****
  • Posts: 1876
  • Privateer
    • View Profile
    • MX Bikes Central
Re: FMX - The Boondocks Jump Park
« Reply #2 on: January 29, 2015, 08:31:20 PM »
awesome!
Add me on Steam : GDUBMX
GDUBMX YouTube

teeds

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 811
    • View Profile
Re: FMX - The Boondocks Jump Park
« Reply #3 on: January 30, 2015, 08:31:25 AM »
Nicely done, cheers man.
"Damn dirt bikers!" - Bubba

arnzzz

  • Full Member
  • ***
  • Posts: 119
    • View Profile
Re: FMX - The Boondocks Jump Park
« Reply #4 on: January 30, 2015, 09:58:13 PM »
thanks TheFatController

This is amazing. I actually just landed an proper kinda whip lol. Ive been throwing my weight around all this time but it seems the bike does most of the work for you as long as you get the take off correct :) Im amazed

One small issue ive been having. If i crash and reset bike IF the reset puts me INSIDE the metal ramps the whole game crashes. Its happened twice to me now :) But that minor issue compared to the fun i can have on this ramp map :)

Thanks dude

Stoneybonezz

  • Jr. Member
  • **
  • Posts: 19
    • View Profile
Re: FMX - The Boondocks Jump Park
« Reply #5 on: January 31, 2015, 04:26:38 PM »
Awesome!
Finishing my pc in the next week or so and will make a nice whip vid

тғc

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 2797
    • View Profile
    • TFC's YouTube
Re: FMX - The Boondocks Jump Park
« Reply #6 on: February 01, 2015, 10:52:52 PM »
Thanks guys, glad you're enjoying it.

Arnzzz - Yeah it's a pain. I think it's because the ramp uses the TRKSOIL prefix so I guess it's treated the same as heightmap, which you get the same thing happen if you respawn inside a vertical bit.

Solution would be to break the model, make the sides of the ramp WLLCONC and the ramp surface TRKSOIL, know for next time!

Looking forward to it Stoney  ;D
Last Project Alta Redshift MXR

Current Project Hawkstone Replica

Next Project Unknown

Buy Me a Beer

arnzzz

  • Full Member
  • ***
  • Posts: 119
    • View Profile
Re: FMX - The Boondocks Jump Park
« Reply #7 on: February 03, 2015, 08:45:59 PM »
Thanks guys, glad you're enjoying it.

Arnzzz - Yeah it's a pain. I think it's because the ramp uses the TRKSOIL prefix so I guess it's treated the same as heightmap, which you get the same thing happen if you respawn inside a vertical bit.

Solution would be to break the model, make the sides of the ramp WLLCONC and the ramp surface TRKSOIL, know for next time!

Looking forward to it Stoney  ;D

What you said makes sense :)

It really is a bloody cool set of ramps though. Im having some serious fun on this one :)

cedric van roeyen

  • Jr. Member
  • **
  • Posts: 5
    • View Profile
Re: FMX - The Boondocks Jump Park
« Reply #8 on: February 04, 2015, 06:23:35 PM »
dear creator of this awesome track,

What are your settings (bike, gameplay and controller).
Love your track btw

Best Regards

shanebell618

  • Jr. Member
  • **
  • Posts: 33
    • View Profile
Re: FMX - The Boondocks Jump Park
« Reply #9 on: March 24, 2015, 10:52:55 PM »
dear creator of this awesome track,

What are your settings (bike, gameplay and controller).
Love your track btw

Best Regards

nickuzick

  • Jr. Member
  • **
  • Posts: 62
    • View Profile
Re: FMX - The Boondocks Jump Park
« Reply #10 on: March 26, 2015, 07:43:56 AM »
I'm using this track to learn how to whip  ;D https://www.youtube.com/watch?v=OsxthIhA6XA

тғc

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 2797
    • View Profile
    • TFC's YouTube
Re: FMX - The Boondocks Jump Park
« Reply #11 on: March 26, 2015, 08:08:51 AM »
Good job man, that's what it's made for!

As for the bike / gameplay / controller settings all I remember is bike is stock. Can't check the rest right now
Last Project Alta Redshift MXR

Current Project Hawkstone Replica

Next Project Unknown

Buy Me a Beer

iceberg

  • Jr. Member
  • **
  • Posts: 36
    • View Profile
Re: FMX - The Boondocks Jump Park
« Reply #12 on: May 05, 2015, 04:35:46 PM »
That will be nice if we can have an update for Beta 3 of this track.... i do really need to practice my jumps in an easy track like that

тғc

  • Hero Member
  • Sr. Member
  • *****
  • Posts: 2797
    • View Profile
    • TFC's YouTube
Re: FMX - The Boondocks Jump Park
« Reply #13 on: May 05, 2015, 05:59:27 PM »
It's on the list, not sure how ramps will work with deformation though, they might end up floating!
Last Project Alta Redshift MXR

Current Project Hawkstone Replica

Next Project Unknown

Buy Me a Beer

rc4187

  • Hero Member
  • Full Member
  • *****
  • Posts: 233
    • View Profile
Re: FMX - The Boondocks Jump Park
« Reply #14 on: May 05, 2015, 08:25:20 PM »
You could bury the ramps a bit. that would prevent them from floating after a rut forms.