Author Topic: Adding Normal Maps to Objects  (Read 1096 times)


  • Hero Member
  • Sr. Member
  • *****
  • Posts: 2852
    • View Profile
    • TFC's YouTube
Adding Normal Maps to Objects
« on: February 06, 2015, 08:59:48 PM »
Hey guys,

I'm using Sketchup to do track objects and there is no method I can see of adding normals while texturing. When I export - I export as .dae including textures, convert that to .fbx and then run fbx2edf.. Long winded!

When I convert .dae to .fbx, it creates an 'Output' folder with my .fbx and a folder full of textures, changing these textures at this stage, then running fbx2edf doesn't seem to use the changed textures, I guess because they are packed inside the .fbx so it uses the originally exported ones..

Is there any way of adding normals to my objects using this method? Or am I screwed.. Right now any kind of building looks like a cartoon!

Thanks  :D
Last Project Alta Redshift MXR

Current Project Hawkstone Replica

Next Project Unknown

Buy Me a Beer