MX Bikes beta15d available!
Started by MotoRogers499, February 20, 2014, 12:31:36 AM
Quote from: DD on February 22, 2014, 09:08:24 PMIt's a choice between realism and functionality (I feel like there is a better word for this situation but this is all I could come up with).More realistic = more frustrationFunctionality = lessObviously we want the realism, that's why we are all here, but you have to agree that there is a line to draw for a video game, even a simulator.It will be interesting to see what PiBoSo and Snappe decide to do. Honestly, everyone's ideas are pretty cool in their own right.
Quote from: moto28 on February 22, 2014, 09:57:46 PM For example The mx vs atv series you can crash and litteraly be back on track and going again within 3 seconds. To me this isnt fair just because of the fact that people will try and go huge and be complete idiots Just because a crash isnt a big deal.
Quote from: al167 on March 02, 2014, 07:43:13 AMI love the idea of ragdoll crashes!!!make the rigged jointed body lifeless, so legs, arms head go floppy and bounce around as if your unconscious and react to the terrain with spring/dampening characteristics.start at 40 seconds in this vid of flatout. that's how it it should be www.youtube.com/embed/nBrgo794Gyw
Quote from: moto28 on March 04, 2014, 05:57:42 PMThe thing about those ragdoll physics is that the Doll wants to continue sliding and is almost as if he just lets it all happen. In real life you flail around but with that you just lay out like a star fish and spin around.