Author Topic: TFC's Track Creation Tutorials  (Read 30887 times)

BadStar

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Re: TFC's Track Creation Tutorials
« Reply #90 on: October 20, 2016, 06:30:20 PM »
I'm using L3DT & Sketchup


I have finally got the object to show.. but scale is off. (when i export the entire terrain as scenery, the terrain as an object is smaller than the textured version in mapview but on the correct axis)

I'll try again sometime soon and slowly make sure all my scales are matching but I am sure I did the first time.
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Re: TFC's Track Creation Tutorials
« Reply #91 on: October 20, 2016, 07:47:11 PM »
Ok, I may try blender at some point.
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Re: TFC's Track Creation Tutorials
« Reply #92 on: October 21, 2016, 03:50:07 PM »
I moved the terrain, it's lined up.  It has something to do with scale bc its smaller than the map in mapview
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тғc

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Re: TFC's Track Creation Tutorials
« Reply #93 on: October 21, 2016, 04:48:00 PM »
It's well worth learning blender, once you know it, it's so much easier and quicker.. But learning it does take some time!

For SU like geo says, you can get things scaled by placing objects. I used to import my heightmap mesh, scale it up (guess) 200%, make sure the origin is correct and place a block on the opposite corner. The block will show up somewhere in mapview, so scale your heightmap mesh so the block is roughly in the same spot as it was in mapview, then move the block back to the corner it was in..

You do it a few times, by the end you're making adjustments like scaling the heightmap mesh by 0.05 to get it just right.

A real pain in the arse.
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Re: TFC's Track Creation Tutorials
« Reply #94 on: October 22, 2016, 01:55:16 AM »
Sounds like a pain but that's good news really! I was thinking it was something I was missing somewhere before pulling it into SU. Thanks for the info!
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Re: TFC's Track Creation Tutorials
« Reply #95 on: January 25, 2017, 08:07:09 PM »
Fats,

Thank you for the tutorials. I was able to extract geo data into sketchup and worked it into L3DT.. which u have seen in my pics of track (Springville, Al)..

Issue:
From sketchup, What exactly do we export the file as? I finally got it imported into L3DT but the elevation changes were stacked like mincraft (not smooth)... as a easy fix I just used the "smooth" tool but obviously I'm just exporting or importing incorrectly..
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тғc

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Re: TFC's Track Creation Tutorials
« Reply #96 on: January 25, 2017, 08:56:35 PM »
Awesome that you're getting properly into it! I keep meaning to look at other ways but this one will do for now lol..

The problem being that SU won't export a 16bit image I think. You're basically loosing half the image data. I import the image into l3dt and run the smooth gradient or just smooth it all by hand. You're only going to loose inches in detail at best, then you can start on the track.
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Re: TFC's Track Creation Tutorials
« Reply #97 on: January 25, 2017, 11:44:10 PM »
Awesome that you're getting properly into it! I keep meaning to look at other ways but this one will do for now lol..

The problem being that SU won't export a 16bit image I think. You're basically loosing half the image data. I import the image into l3dt and run the smooth gradient or just smooth it all by hand. You're only going to loose inches in detail at best, then you can start on the track.

Ok, that's exactly what I did.. thx!
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Re: TFC's Track Creation Tutorials
« Reply #98 on: July 03, 2017, 05:48:17 PM »
Would you consider another one of your very simple vids.. ?

1)Import mesh into blender
2)make a tuff block or something easy
3)add a simple texture
4)Import into mapview
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Re: TFC's Track Creation Tutorials
« Reply #99 on: July 03, 2017, 06:02:41 PM »
I will think about it.. Problem is covering something very simple in Blender is like opening a can of worms. Yes it's 100% accurate with importing 3d meshes of your heightmap to scale and there's no messing about with guessing, but the process is more long winded, involves l3dt, blender, paint program, blender measurement system, uv unwrapping, basic blender 3d manipulation, navigation.. the list goes on!
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Re: TFC's Track Creation Tutorials
« Reply #100 on: July 03, 2017, 06:19:30 PM »
GOOD LORDIE... I was about to ask some blender questions but not sure i want too



when I import my mesh.obj into blender the heightmap/mesh is standing vertical and attached to the center of the grid plane, how to adjust?.  but now I not sure I feel like the headache. hahah
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ABlueCow25

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Re: TFC's Track Creation Tutorials
« Reply #101 on: September 05, 2018, 11:36:25 PM »
this is probably a extremely stupid question, but in the first tutorial when you are rotating the jump straight up. How do you rotate it straight up? i keep just rotating a section of the jump not putting it up right.