Author Topic: MXB Track Modding Tools & Docs  (Read 12716 times)

Snappe

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« Last Edit: March 18, 2016, 12:44:08 PM by Snappe »

PiBoSo

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Re: MXB Track Modding
« Reply #1 on: March 20, 2015, 07:14:45 PM »
Track tools updated for Beta3:
http://www.kartracing-pro.com/downloads/tt.zip

Changelog:
- Added support for the dynamic terrain
- Added support for the wet version of the terrain layers
- Added support for DDS textures ( DXT1, DXT3 and DXT5 only )
- Updated fbx2edf to the 2015 SDK

Please note that the file format of MAP files has been changed, and is not compatible with MX Bikes beta2.
Beta3 will be needed to load the generated files. In the meantime it is possible to use the Map Viewer to check the tracks.
Please also note that the existing tracks will have to be recompiled to work with future builds of MX Bikes.
Hopefully the format is now final and there will be no more changes in the future.

Documentation and example track files will be updated as soon as possible.
« Last Edit: March 26, 2015, 01:10:34 PM by PiBoSo »

PiBoSo

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Re: MXB Track Modding
« Reply #2 on: March 25, 2015, 03:36:04 PM »
Track tools updated to fix a TerrainEd bug:
http://www.kartracing-pro.com/downloads/tt.zip
« Last Edit: March 26, 2015, 01:10:44 PM by PiBoSo »

PiBoSo

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Re: MXB Track Modding
« Reply #3 on: April 02, 2015, 10:44:40 AM »
New example track for the updated tools:
http://www.mx-bikes.com/downloads/mxb_track_example.zip

It shows:
- how wet layers work
- the new reflections shader
- how to generate the track code ( needed to register the track here: http://www.piboso.com/trackreg/trackreg.php )

Please note that, because of a bug of the old TerrainEd, this example track only works with the new tools, that allow textures in sub-folders.
« Last Edit: April 30, 2015, 07:43:42 PM by PiBoSo »

PiBoSo

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Re: MXB Track Modding
« Reply #4 on: December 28, 2015, 11:05:07 PM »
Track tools updated to fix a FBX2EDF bug:
http://www.kartracing-pro.com/downloads/tt.zip

There also are several improvements in TrackEd.
« Last Edit: December 28, 2015, 11:22:09 PM by PiBoSo »

PiBoSo

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Re: MXB Track Modding Tools & Docs
« Reply #5 on: July 06, 2016, 11:00:23 PM »
Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
- fixed the 3D grass generation bug with x64 plugins
- added support for pitlane, start area and joker lap centerlines
- added support for the "START_" and "JOKER_" prefixes for polygon surfaces
- added support for the joker lap surface in TerrainED
- fixed the "Make Lead Segment" functions in TrackED
- saved and restored the view settings in TrackED
- cleanup of data when loading a new track in TrackED
- added the "alpha mask" switch to shaders
- added the "emission" section to shaders
- added support for reflection maps' and specular maps' frames
« Last Edit: July 06, 2016, 11:03:46 PM by PiBoSo »

PiBoSo

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Re: MXB Track Modding Tools & Docs
« Reply #6 on: July 09, 2016, 11:11:35 PM »

Track tools updated to integrate the new TrackED 1.20, that should fix the race data crash.

PiBoSo

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Re: MXB Track Modding Tools & Docs
« Reply #7 on: July 13, 2016, 11:49:42 PM »

Track tools updated to improve the FBX2EDF normals generation for models exported from Blender:
http://www.mx-bikes.com/?page=downloads

FBX files exported from Blender should be converted ticking "Recalculate" and "Smoothing Groups".

PiBoSo

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Re: MXB Track Modding Tools & Docs
« Reply #8 on: July 14, 2016, 03:13:37 PM »

Track tools updated to fix a bug introduced in FBX2EDF version 1.4

PiBoSo

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Re: MXB Track Modding Tools & Docs
« Reply #9 on: September 27, 2016, 12:01:49 PM »

Track tools updated: http://www.mx-bikes.com/?page=downloads

- updated TrackEd:
  -- restored the command-line merge of the centerline
  -- updated the bestline generation to the latest replays format
  -- added support for checkpoints on the start area and joker lap lines, too
  -- added the generation of the check lines ( needed for GP Bikes beta9 and MX Bikes beta5 )
- when the same texture is applied to both the diffuse and opacity channel ( usually to view the transparency in 3dsmax ) multi-mapping is no longer generated
- changed the default shadowmaps scale from 0.4 to 0.2

PiBoSo

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Re: MXB Track Modding Tools & Docs
« Reply #10 on: November 22, 2016, 09:39:52 PM »

Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
- updated Map Viewer and Track Editor to integrate the latest rendering fixes

PiBoSo

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Re: MXB Track Modding Tools & Docs
« Reply #11 on: November 26, 2016, 10:43:33 AM »

Track tools updated to fix a Track Editor bug:
http://www.mx-bikes.com/?page=downloads

PiBoSo

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Re: MXB Track Modding Tools & Docs
« Reply #12 on: January 13, 2017, 10:59:35 PM »

Track tools updated to fix a bug in emission support:
http://www.mx-bikes.com/?page=downloads

PiBoSo

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Re: MXB Track Modding Tools & Docs
« Reply #13 on: March 29, 2017, 11:34:25 PM »

Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
FBX2EDF: added the "use_normals" parameter for command-line
TrackEd: revised the automatic "Kart" starting grid, and added the corridors to the default data
TrackEd: automatic swap of left and right values for flipped race lines
TrackEd: updated the bestline generation for all sims to support the latest replay format
TrackEd: fixed the placing of layout objects on the track

PiBoSo

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Re: MXB Track Modding Tools & Docs
« Reply #14 on: September 23, 2017, 09:54:34 PM »

Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
fbx2edf: added the 64-bit version
edfexp / fbx2edf / TerrainEd: added support for the "SIGN_" prefix, for billboards overlapping walls
TrackEd / Map Viewer: fixed the loading of MAP files over 500MB
TrackEd: updated the bestline generation for GPB and KRP to support the latest replay format
TrackEd: the ESC key doesn't quit the program anymore