Author Topic: Pictures of the tracks!  (Read 89273 times)

onlyonetone

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Re: Pictures of the tracks!
« Reply #15 on: April 22, 2014, 10:25:26 PM »
Looks awesome. One question though. Where are you going to put the pits?

Sandbiter

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Re: Pictures of the tracks!
« Reply #16 on: April 23, 2014, 08:43:34 AM »
Looks awesome. One question though. Where are you going to put the pits?
That's a good question, I've thought about it but I'm still not sure where I can place it. Probably behind the starting gate, there's some room left.
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onlyonetone

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Re: Pictures of the tracks!
« Reply #17 on: April 23, 2014, 08:47:36 AM »
You already figured out how to put in a stadium and I can't even figure out how to texture. Ha. I don't understand the masks and what not.

Sandbiter

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Re: Pictures of the tracks!
« Reply #18 on: April 23, 2014, 11:17:22 AM »
Added some more objects, I need to figure out how to export the tuffblocks with a diffuse map though, since it didn't work this time. A normal diffuse colour works fine, but a diffuse map doesn't show up for some reason.



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Snappe

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Re: Pictures of the tracks!
« Reply #19 on: April 23, 2014, 12:51:23 PM »
a diffuse map doesn't show up for some reason.

Weird, do you get any warning or errors when exporting the scenery edf?
Textures power of 2? Textures are tgas?

Sandbiter

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Re: Pictures of the tracks!
« Reply #20 on: April 23, 2014, 01:24:17 PM »
a diffuse map doesn't show up for some reason.

Weird, do you get any warning or errors when exporting the scenery edf?
Textures power of 2? Textures are tgas?
First of all, I'm not 100% sure if I add textures the right way, so let me explain that real quick.
In 3ds max I use a 'Standard' material and add a diffuse map, reflect map and bump map on it (diffuse with the texture, reflection with a speculation map, and bump with a normal map).
If I export it as an FBX and have the diffuse, reflect and bump on it, it HAS to be in the FIRST material slot, otherwise I get an error that it the material won't export. Then after I exported it as an FBX I can export it as an EDF without any problems.

--Edit
The diffuse, reflection and bump maps I use are PNG. I'll try it out with a TGA file extension.
Yep that was the problem, pretty dumb I didn't think of that :-X


« Last Edit: April 23, 2014, 02:22:21 PM by Sandbiter »
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onlyonetone

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Re: Pictures of the tracks!
« Reply #21 on: April 23, 2014, 06:30:06 PM »
Dude. That looks so sick. I can see where you're putting the pits. Are you going to remodel the stadium?

Sandbiter

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Re: Pictures of the tracks!
« Reply #22 on: April 23, 2014, 06:54:28 PM »
Dude. That looks so sick. I can see where you're putting the pits. Are you going to remodel the stadium?
Thanks. Yes I'll try to find time and finish up or redo the whole stadium.
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onlyonetone

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Re: Pictures of the tracks!
« Reply #23 on: April 23, 2014, 07:16:45 PM »
How did you scale down the outside part of the track? My track is just setting in a huge field. Where's the parameters for that?


EDIT- You could probably send what you have to Piboso and snappe so they can have a little ax testing. If they want to/have time to that is.

Sandbiter

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Re: Pictures of the tracks!
« Reply #24 on: April 23, 2014, 07:21:09 PM »
How did you scale down the outside part of the track? My track is just setting in a huge field. Where's the parameters for that?


EDIT- You could probably send what you have to Piboso and snappe so they can have a little ax testing. If they want to/have time to that is.

I'm not sure what you're talking about, but I guess it's just how big you scale your track on the heightmap, not sure if that's what you mean though.

I'd love that, and I'm sure it'll help them out. If they want it, then I guess I'll get a PM from them.  ;D

BTW.
Loving the newest TrackTools update Snappe! I'm glad you got the Splitfire kawi in the game for me aswell!
« Last Edit: April 23, 2014, 07:47:29 PM by Sandbiter »
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MotoX745

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Re: Pictures of the tracks!
« Reply #25 on: April 24, 2014, 05:06:13 AM »

i've got this far but i havent figured out how to delete the old track objects just yet.

onlyonetone

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Re: Pictures of the tracks!
« Reply #26 on: April 24, 2014, 07:08:54 AM »
Looks fun. What's up with the white lines thought?

bearded4glory

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Re: Pictures of the tracks!
« Reply #27 on: April 24, 2014, 07:26:57 AM »

i've got this far but i havent figured out how to delete the old track objects just yet.

Remove the scenery lines from the .tht then redo the map.bat.

MotoX745

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Re: Pictures of the tracks!
« Reply #28 on: April 24, 2014, 07:46:52 AM »
thanks man will try that.

al167

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Re: Pictures of the tracks!
« Reply #29 on: April 24, 2014, 10:30:14 AM »

looks like you used the mask as a texture. but nice disp!
« Last Edit: April 24, 2014, 11:02:23 AM by al167 »