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Pictures of the tracks!

Started by MxMonster725, April 21, 2014, 01:05:34 AM

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thisisdef

Quote from: Sandbiter on July 20, 2014, 04:07:28 PM
As promised, I started to work on some outdoor objects. I want to make a huge pack with a lot of different objects which the community can use on their tracks. I started on the big object behind the MXGP start, there's still some stuff to do eg. duplicate some things since the engine that was used to make this game doesn't support 2 sided planes and fix some of the modelling.

All the seperate unwrapped parts:
http://gyazo.com/5b420ac83758776d8a2bbda89b3474db

Whole object:
http://gyazo.com/6caac94e1efc827ff3376c4a3047777e
http://gyazo.com/13c7d5e6de5661bdccbcd6da3d6885d0

Podium:
http://gyazo.com/a7b016a097e5c762a1ccfb72eed504b4

In map viewer:
http://gyazo.com/a2040282ff7638a900ba2e9db5b0a1da
http://gyazo.com/0ad77aefe75874a4177e28f9400becd1

I choose not to use the img tag because I don't like to page rape.

These will look amazing!
Quote from: PiBoSoIt's actually an ambitious project, and at some point, hopefully sooner than later, it will show its full potential.


moto28

once again those gates are looking prime.

MotoX745





Work in Progress, not a real track just had the idea in my head and haven't made anything in a while.

MX181


Live by the YOLO - UID #2

giopanda

Quote from: MX181 on September 30, 2014, 05:09:28 PM
Quote from: MX181 on September 30, 2014, 05:09:00 PM
who is going to be first to release some stuff???????
i'm going to convert and release a few tracks i did for mxsim:
- redbud
- thunder valley
- unadilla
- maggiora
- lierop (never released)

but don't ask for release dates, i still have to download the game..too much work lately :D

onlyonetone

Hey Sandbiter, plan on releasing the AX track? I'm curious how those jumps will work in game.

Ruubs

Quote from: onlyonetone on October 01, 2014, 10:05:07 PM
Hey Sandbiter, plan on releasing the AX track? I'm curious how those jumps will work in game.
I'd love to, but I'm not home from 7am to 7pm, 4 days a week. I haven't gotten much time to figure everything out, but I'd love to get it ingame.

bearded4glory

Quote from: onlyonetone on October 01, 2014, 10:05:07 PM
Hey Sandbiter, plan on releasing the AX track? I'm curious how those jumps will work in game.

I tried some SX yesterday, it is rough.  I need to make a big terrain with like 10 variations on scale and height to find the best one and then I will release it.

Ruubs

Can anyone guess what track this is?

pulse


BlizzardDUCK

Quote from: pulse on October 09, 2014, 01:48:09 PM
Quote from: Sandbiter on October 09, 2014, 01:34:59 PM
Can anyone guess what track this is?


rv compound?

I can tell you what track it isn't. Its not the Red Bull straight rhythm track

1Twelve


Ruubs

Quote from: 1Twelve on October 09, 2014, 01:59:44 PM
It's Archview Mx park!
Correct!

An older version though. '137' made it for Mx Simulator, and I really enjoyed that version. I didn't take anything from his track though. except the textures which I still edited a lot.

1Twelve

You gonna keep that really rutted corner? That'd be fun in this game, as long as your front tire doesn't go over one of the ruts.. ;D