Author Topic: How to import chest protector  (Read 2364 times)

Patatrus

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How to import chest protector
« on: March 22, 2016, 09:25:00 PM »
Yo, it's possible to import a chest protector in the game?! What's the process if is possible ?!
Thanks for reply.

Vortex_Damien

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Re: How to import chest protector
« Reply #1 on: March 22, 2016, 09:50:36 PM »
I assume its just like any other model you import into the game.. set the location of it 0,0,0 and export .fbx.. convert it to edf.. might need to make a sub folder called protection no idea though.. I will look into it tonight for you

Patatrus

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Re: How to import chest protector
« Reply #2 on: March 23, 2016, 04:21:08 PM »
Finaly I have succeeded to import the model. This is a rider model exist for adjust the protection ?!

тғc

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Re: How to import chest protector
« Reply #3 on: March 23, 2016, 04:32:55 PM »
Good job mate!.. No, I don't think you can get hold of the rider model unfortunately. Hopefully PiBoSo will prove me wrong :)
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StoneRider

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Re: How to import chest protector
« Reply #4 on: March 27, 2016, 12:36:18 PM »
hey patate did you send a message to piboso to have it ? may be he can understand or give you something with the form at least ?

Hey patate as tu envoyé un message a pib's ? il peut peut etre comprendre et t'envoyer le rider ou peut etre juste la forme du rider ?

Niko Mouk

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Re: How to import chest protector
« Reply #5 on: April 04, 2016, 10:25:04 AM »
Damn we got the potato in da place  :)  Good job amigo !
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pacopastor34

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Re: How to import chest protector
« Reply #6 on: April 04, 2016, 01:31:58 PM »
The solution will be try and error remodeling it.

Rutjes

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Re: How to import chest protector
« Reply #7 on: March 23, 2017, 12:39:29 AM »
The solution will be try and error remodeling it.

Getting the model to fit will work without to much trial and error I think, but getting the skinning data (what vertices are attached to what "bone" and at what strength for animation) right would be un-doable I think?

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Sandbiter

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Re: How to import chest protector
« Reply #8 on: March 23, 2017, 07:47:39 AM »
Didn't even think of that before. Wasn't a problem when I imported my UFO though. It was just trial and error to get it to fit the rider model somewhat. Nothing done with bones or anything like that.

You can find my UFO somewhere here on the forums as well.

GDUBMX

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Re: How to import chest protector
« Reply #9 on: March 23, 2017, 11:18:56 AM »
The solution will be try and error remodeling it.

Getting the model to fit will work without to much trial and error I think, but getting the skinning data (what vertices are attached to what "bone" and at what strength for animation) right would be un-doable I think?



Could a new rider model be created or would that be a serious undertaking?
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Sandbiter

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Re: How to import chest protector
« Reply #10 on: March 23, 2017, 11:46:18 AM »

Rutjes

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Re: How to import chest protector
« Reply #11 on: March 25, 2017, 09:17:05 AM »
I doubt that animations are canned like that link suggests. It wouldn't work (well) in a game like this and besides, it's a really old-school way of doing things. Then again, according to the download page this game uses OpenGL 1.2.1 (1998) or DirectX 8.1 (2001)? (Time for an upgrade! OpenGL 3+ or Vulkan maybe?).

So..., I just opened one of the animation files for the rider and look at what I found:



Looks like bone names (one of them is called "riderRIG_armour" by the way). So it seems like the animation files just tell the bones how to move. Would be nice if Pib could share his riders source file for 3D Max or Blender.
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GDUBMX

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Re: How to import chest protector
« Reply #12 on: March 25, 2017, 10:02:45 AM »
Interesting Rutjes, nice work.

Be cool to hear what Piboso has to say
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