MX Bikes Official Forum

Mods => Track Editing => Topic started by: Imlaazy on July 20, 2021, 01:33:07 PM

Title: issues when putting track in game.
Post by: Imlaazy on July 20, 2021, 01:33:07 PM
Hello, so i recently came across an issue that im having after a lot of staring at the picture for hours on end i finally found the issue i was having but dont know how to fix it or why it is happening. when im working on the X,Y,Z plane in blender after i get some objects put down and i export as an FBX all the objects rotate 90 degrees like the Z plane is considered as my X and the Y is considered as my Z in a sense. its like the whole plane has to be rotated from the Y axis standing straight up at a 90 degree. anyone know how to make it read the planes how they are suppose to be read in game?
Title: Re: issues when putting track in game.
Post by: Resolute Kraken on July 20, 2021, 06:20:44 PM
You shouldn't have to do anything if you indeed are using Z = up in Blender.  On export it will change Z to Y for you if you export with default settings.

https://mxb-wiki.com/exporting-scene-objects-from-blender-fbx-to-your-track/
Title: Re: issues when putting track in game.
Post by: Imlaazy on July 21, 2021, 02:39:27 AM
Quote from: Resolute Kraken on July 20, 2021, 06:20:44 PMYou shouldn't have to do anything if you indeed are using Z = up in Blender.  On export it will change Z to Y for you if you export with default settings.

https://mxb-wiki.com/exporting-scene-objects-from-blender-fbx-to-your-track/
i figured it out if a box isnt ticked on the new blender it messes it all up